Talk:HL2:Awakening: Difference between revisions
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m (Corrected some typos.) |
Bluestrike (talk | contribs) (fix for hdr bug) |
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=Problems/ questions that I want fixed/ answered before beta testing - feel free to set me straight = | |||
(all after the august 2006 sdk update) | (all after the august 2006 sdk update) | ||
* Whats the deal with Sourcesdk base? | * '''Q:''' Whats the deal with Sourcesdk base? | ||
: Do I need to copy the dll's to my mod? | : Do I need to copy the dll's to my mod? | ||
: Do I need to inform the players to download it or does it install on its own when trying custom mods? | : Do I need to inform the players to download it or does it install on its own when trying custom mods? | ||
* Is the commentary stuff working for mods too? can't find the entity. | * '''Q:''' Is the commentary stuff working for mods too? can't find the entity. | ||
* Bug: env_tonemap controller is not recognized | * '''Bug:''' env_tonemap controller is not recognized | ||
* Bug: Buggy has no weapon | * '''Bug:''' Buggy has no weapon | ||
* Bug: func_door_rotating acts as func_rotating | * '''Bug:''' func_door_rotating acts as func_rotating | ||
* Bug: I am experiencing weird stuff on citadel textures in HDR mode on my latest map: | * '''Bug:''' func_breakable_surf are mutch darker as they were before (especially when broken) | ||
* '''Bug:''' the game crashes alot after the Valve logo - sometimes up to 3 times in a row before the game actually loads. | |||
:No error report just a sound and back in desktop. | |||
==Fixes== | |||
* '''Bug:''' I am experiencing weird stuff on citadel textures in HDR mode on my latest map: | |||
:[http://www.bluestrike.be/tempspul/aw_map40012.jpg |http://www.bluestrike.be/tempspul/aw_map40012.jpg] | :[http://www.bluestrike.be/tempspul/aw_map40012.jpg |http://www.bluestrike.be/tempspul/aw_map40012.jpg] | ||
:[http://www.bluestrike.be/tempspul/aw_map40013.jpg |http://www.bluestrike.be/tempspul/aw_map40013.jpg] | :[http://www.bluestrike.be/tempspul/aw_map40013.jpg |http://www.bluestrike.be/tempspul/aw_map40013.jpg] | ||
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:(reflecting sprites on the come from a nearby shaft) | :(reflecting sprites on the come from a nearby shaft) | ||
:[http://www.bluestrike.be/tempspul/bonus10001.jpg |http://www.bluestrike.be/tempspul/bonus10001.jpg] | :[http://www.bluestrike.be/tempspul/bonus10001.jpg |http://www.bluestrike.be/tempspul/bonus10001.jpg] | ||
::--> '''Fix:''' Reflective materials need tuned down envmaptints in HDR, see EP1 materials/metals for examples. | |||
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Revision as of 11:23, 30 August 2006
Problems/ questions that I want fixed/ answered before beta testing - feel free to set me straight
(all after the august 2006 sdk update)
- Q: Whats the deal with Sourcesdk base?
- Do I need to copy the dll's to my mod?
- Do I need to inform the players to download it or does it install on its own when trying custom mods?
- Q: Is the commentary stuff working for mods too? can't find the entity.
- Bug: env_tonemap controller is not recognized
- Bug: Buggy has no weapon
- Bug: func_door_rotating acts as func_rotating
- Bug: func_breakable_surf are mutch darker as they were before (especially when broken)
- Bug: the game crashes alot after the Valve logo - sometimes up to 3 times in a row before the game actually loads.
- No error report just a sound and back in desktop.
Fixes
- Bug: I am experiencing weird stuff on citadel textures in HDR mode on my latest map:
- |http://www.bluestrike.be/tempspul/aw_map40012.jpg
- |http://www.bluestrike.be/tempspul/aw_map40013.jpg
- |http://www.bluestrike.be/tempspul/aw_map40014.jpg
- (reflecting sprites on the come from a nearby shaft)
- |http://www.bluestrike.be/tempspul/bonus10001.jpg
- --> Fix: Reflective materials need tuned down envmaptints in HDR, see EP1 materials/metals for examples.