Talk:HL2:Awakening: Difference between revisions

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m (Corrected some typos.)
(fix for hdr bug)
Line 1: Line 1:
==Problems/ questions that I want fixed/ answered before beta testing - feel free to set me straight ==
=Problems/ questions that I want fixed/ answered before beta testing - feel free to set me straight =
(all after the august 2006 sdk update)
(all after the august 2006 sdk update)


* Whats the deal with Sourcesdk base?
* '''Q:''' Whats the deal with Sourcesdk base?
: Do I need to copy the dll's to my mod?
: Do I need to copy the dll's to my mod?
: Do I need to inform the players to download it or does it install on its own when trying custom mods?
: Do I need to inform the players to download it or does it install on its own when trying custom mods?


* Is the commentary stuff working for mods too? can't find the entity.
* '''Q:''' Is the commentary stuff working for mods too? can't find the entity.


* Bug: env_tonemap controller is not recognized
* '''Bug:''' env_tonemap controller is not recognized


* Bug: Buggy has no weapon
* '''Bug:''' Buggy has no weapon


* Bug: func_door_rotating acts as func_rotating
* '''Bug:''' func_door_rotating acts as func_rotating


* Bug: I am experiencing weird stuff on citadel textures in HDR mode on my latest map:
* '''Bug:''' func_breakable_surf are mutch darker as they were before (especially when broken)
 
* '''Bug:''' the game crashes alot after the Valve logo - sometimes up to 3 times in a row before the game actually loads.
:No error report just a sound and back in desktop.
 
 
==Fixes==
 
* '''Bug:''' I am experiencing weird stuff on citadel textures in HDR mode on my latest map:
:[http://www.bluestrike.be/tempspul/aw_map40012.jpg |http://www.bluestrike.be/tempspul/aw_map40012.jpg]
:[http://www.bluestrike.be/tempspul/aw_map40012.jpg |http://www.bluestrike.be/tempspul/aw_map40012.jpg]
:[http://www.bluestrike.be/tempspul/aw_map40013.jpg |http://www.bluestrike.be/tempspul/aw_map40013.jpg]
:[http://www.bluestrike.be/tempspul/aw_map40013.jpg |http://www.bluestrike.be/tempspul/aw_map40013.jpg]
Line 20: Line 28:
:(reflecting sprites on the come from a nearby shaft)
:(reflecting sprites on the come from a nearby shaft)
:[http://www.bluestrike.be/tempspul/bonus10001.jpg |http://www.bluestrike.be/tempspul/bonus10001.jpg]  
:[http://www.bluestrike.be/tempspul/bonus10001.jpg |http://www.bluestrike.be/tempspul/bonus10001.jpg]  
 
::--> '''Fix:''' Reflective materials need tuned down envmaptints in HDR, see EP1 materials/metals for examples.
* Bug: func_breakable_surf are mutch darker as they were before (especially when broken)
 
* Bug: the game crashes alot after the Valve logo - sometimes up to 3 times in a row before the game actually loads.
:No error report just a sound and back in desktop.

Revision as of 11:23, 30 August 2006

Problems/ questions that I want fixed/ answered before beta testing - feel free to set me straight

(all after the august 2006 sdk update)

  • Q: Whats the deal with Sourcesdk base?
Do I need to copy the dll's to my mod?
Do I need to inform the players to download it or does it install on its own when trying custom mods?
  • Q: Is the commentary stuff working for mods too? can't find the entity.
  • Bug: env_tonemap controller is not recognized
  • Bug: Buggy has no weapon
  • Bug: func_door_rotating acts as func_rotating
  • Bug: func_breakable_surf are mutch darker as they were before (especially when broken)
  • Bug: the game crashes alot after the Valve logo - sometimes up to 3 times in a row before the game actually loads.
No error report just a sound and back in desktop.


Fixes

  • Bug: I am experiencing weird stuff on citadel textures in HDR mode on my latest map:
|http://www.bluestrike.be/tempspul/aw_map40012.jpg
|http://www.bluestrike.be/tempspul/aw_map40013.jpg
|http://www.bluestrike.be/tempspul/aw_map40014.jpg
(reflecting sprites on the come from a nearby shaft)
|http://www.bluestrike.be/tempspul/bonus10001.jpg
--> Fix: Reflective materials need tuned down envmaptints in HDR, see EP1 materials/metals for examples.