XBLAH's Modding Tool/Docs/Maps/Decompile: Difference between revisions
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{{note|This tutorial was written for {{xblahmt|4}} v1.18.2. Please be aware that subsequent updates might have introduced alterations in terminologies, introduced novel features, or reorganized certain elements within the interface.}} | {{note|This tutorial was written for {{xblahmt|4}} v1.18.2. Please be aware that subsequent updates might have introduced alterations in terminologies, introduced novel features, or reorganized certain elements within the interface.}} | ||
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* [[XBLAH's Modding Tool]] | * [[XBLAH's Modding Tool]] | ||
* [[XBLAH's Modding Tool/Docs|XBLAH's Moddding Tool - Documentation Index]] | * [[XBLAH's Modding Tool/Docs|XBLAH's Moddding Tool - Documentation Index]] | ||
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[[Category:XBLAH's Modding Tool]] |
Revision as of 12:26, 12 July 2024




Compiled maps for GoldSrc and
Source can be decompiled through the tool. The tool will list all the mounted maps, both the loose files and the ones inside the VPKs. You will be able to decompile the maps without having to extract them beforehand.
Accessing the feature
This can be accessed within the tool via Top Menu > Maps > Decompile
.
Decompiling a map
Select the .bsp
you want to decompile.
The decompiled maps will be saved under content/mapsrc/decompiled
as loose files.