Weapon annabelle: Difference between revisions
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Father Grigori's personal shotgun. It is not intended for player use and probably has errors. Annabelle follows all physics rules as if it were a [[prop_physics]]. | Father Grigori's personal shotgun. It is not intended for player use and probably has errors. Annabelle follows all physics rules as if it were a [[prop_physics]]. | ||
==Keys== | |||
*{{kv targetname}} | *{{kv targetname}} | ||
Line 15: | Line 13: | ||
*{{kv_angles}} | *{{kv_angles}} | ||
==Flags== | |||
*'''Start Constrained''' | *'''Start Constrained''' | ||
:Prevents the model from moving. Off by default. | :Prevents the model from moving. Off by default. | ||
==Inputs== | |||
* {{i targetname}} | * {{i targetname}} | ||
==Outputs== | |||
* {{o targetname}} | * {{o targetname}} |
Revision as of 22:44, 11 July 2005
Entity Description
Father Grigori's personal shotgun. It is not intended for player use and probably has errors. Annabelle follows all physics rules as if it were a prop_physics.
Keys
Flags
- Start Constrained
- Prevents the model from moving. Off by default.
Inputs
Outputs
- Weapon:
- OnNPCPickup
- !activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
- OnPlayerUse
- !activator = player
!caller = this entity
Fires when the player +uses this weapon.
- OnPlayerPickup
- !activator = player
!caller = this entity
Fires when a player picks up this weapon.
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.