Weapon annabelle: Difference between revisions
		
		
		
		
		
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|  (not much info, needs a picture (assuming the weapon even has a model)) | m (added picture.) | ||
| Line 3: | Line 3: | ||
| ==Entity Description== | ==Entity Description== | ||
| [[Image:hammerannabelle.jpg]] | |||
| Father Grigori's personal shotgun. It is not intended for player use and probably has errors. Annabelle follows all physics rules as if it were a [[prop_physics]]. | Father Grigori's personal shotgun. It is not intended for player use and probably has errors. Annabelle follows all physics rules as if it were a [[prop_physics]]. | ||
Revision as of 16:59, 11 July 2005
Entity Description
Father Grigori's personal shotgun. It is not intended for player use and probably has errors. Annabelle follows all physics rules as if it were a prop_physics.
Entity Values
Keys
Flags
- Start Constrained
- Prevents the model from moving. Off by default.
Inputs
Outputs
- Weapon:
- OnNPCPickup
- !activator = NPC
 !caller = this entity
 Fires when an NPC picks up this weapon.
- OnPlayerUse
- !activator = player
 !caller = this entity
 Fires when the player +uses this weapon.
- OnPlayerPickup
- !activator = player
 !caller = this entity
 Fires when a player picks up this weapon.
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.
