Weapon annabelle: Difference between revisions

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(not much info, needs a picture (assuming the weapon even has a model))
 
m (added picture.)
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==Entity Description==
==Entity Description==


<place image here>
[[Image:hammerannabelle.jpg]]


Father Grigori's personal shotgun. It is not intended for player use and probably has errors. Annabelle follows all physics rules as if it were a [[prop_physics]].
Father Grigori's personal shotgun. It is not intended for player use and probably has errors. Annabelle follows all physics rules as if it were a [[prop_physics]].

Revision as of 16:59, 11 July 2005

Template:Wrongtitle

Entity Description

Hammerannabelle.jpg

Father Grigori's personal shotgun. It is not intended for player use and probably has errors. Annabelle follows all physics rules as if it were a prop_physics.

Entity Values

Keys

Flags

  • Start Constrained
Prevents the model from moving. Off by default.

Inputs

Outputs

  • Weapon:
OnNPCPickup
!activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
OnPlayerUse
!activator = player
!caller = this entity
Fires when the player +uses this weapon.
OnPlayerPickup
!activator = player
!caller = this entity
Fires when a player picks up this weapon.
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.