Logic timer: Difference between revisions
		
		
		
		
		
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| m (Technical limitations and stub) |  (Almost overwrote a previous edit.  Timing is everything. :)) | ||
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| {{wrongtitle|title=logic_timer}} | {{wrongtitle|title=logic_timer}} | ||
| ==Entity Description== | |||
| '''Entity Name:''' logic_timer | |||
| An entity that fires a timer event at regular, or random, intervals. It can also be set to oscillate betweena high and low end, in which case it will fire alternating high/low outputs each time it fires. | |||
| ==Entity Values== | |||
| ===Keys=== | |||
| * '''Name''' ''targetname <target_source>''   | |||
| ** The name that other entities refer to this entity by. | |||
| * '''Start Disabled''' ''StartDisabled <choices>'' | |||
| ** If '''Yes''', this entity starts disabled. | |||
| * '''Use Random Time''' ''UseRandomTime <choices>'' | |||
| ** If '''Yes''', fires randomly at an interval from the last trigger. | |||
| * '''Minimum Random Interval''' ''LowerRandomBound <string>'' | |||
| ** If 'Use Random Time' is set, this is the minimum time between timer fires. The time will be a random number between this and the 'Maximum Random Interval'. | |||
| * '''Maximum Random Interval''' ''UpperRandomBound <string>'' | |||
| ** If 'Use Random Time' is set, this is the maximum time between timer fires. The time will be a random number between the 'Minimum Random Interval' and this. | |||
| * '''Refire Interval''' ''RefireTime <string>'' | |||
| ** If 'Use Random Time' isn't set, this is the time between timer fires, in seconds. | |||
| ===Inputs=== | |||
| * '''Kill''' | |||
| ** Removes this entity from the world. | |||
| * '''KillHierarchy'''   | |||
| ** Removes this entity and all its children from the world. | |||
| * '''AddOutput''' ''<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>''  | |||
| ** Adds an entity I/O connection to this entity. Very dangerous, use with care | |||
| * '''FireUser1'''  | |||
| ** Causes this entity's OnUser1 output to be fired. | |||
| * '''FireUser2'''  | |||
| ** Causes this entity's OnUser2 output to be fired. | |||
| * '''FireUser3'''  | |||
| ** Causes this entity's OnUser3 output to be fired. | |||
| * '''FireUser4'''  | |||
| ** Causes this entity's OnUser4 output to be fired. | |||
| * '''Enable''' | |||
| ** Enable this entity. | |||
| * '''Disable''' | |||
| ** Disable this entity. | |||
| * '''RefireTime <integer>''' | |||
| ** Set a new Refire Interval. | |||
| * '''FireTimer''' | |||
| ** Force the timer to fire immediately. | |||
| * '''Enable''' | |||
| ** Enable the timer. | |||
| * '''Disable''' | |||
| ** Disable the timer. | |||
| * '''Toggle''' | |||
| ** Toggle the timer on/off. | |||
| * '''LowerRandomBound <float>''' | |||
| ** Set a new Minimum Random Interval. | |||
| * '''UpperRandomBound <float>''' | |||
| ** Set a new Maximum Random Interval. | |||
| ===Outputs=== | |||
| * '''OnUser1'''  | |||
| ** Fired in response to FireUser1 input. | |||
| * '''OnUser2'''  | |||
| ** Fired in response to FireUser2 input. | |||
| * '''OnUser3'''  | |||
| ** Fired in response to FireUser3 input. | |||
| * '''OnUser4'''  | |||
| ** Fired in response to FireUser4 input. | |||
| * '''OnTimer''' | |||
| ** Fired when the timer expires. | |||
| * '''OnTimerHigh''' | |||
| ** Fired every other time for an oscillating timer. | |||
| * '''OnTimerLow''' | |||
| ** Fired every other time for an oscillating timer. | |||
| ===Flags=== | |||
| * '''Oscillator (alternates between OnTimerHigh and OnTimerLow outputs)''' (Default Unchecked) | |||
| ** Self-explanatory. | |||
| ==Additional Info== | |||
| * An oscillator's first output will be an OnTimerHigh output. | |||
| * Use with [[Logic_case]] for extremely random events. | |||
| * Could be used to deploy [[env_headcrabcanister]]s at random intervals, instead of using fixed delays on the inputs. | |||
| [[Category:Entities]] | |||
Revision as of 15:43, 6 July 2005
Entity Description
Entity Name: logic_timer
An entity that fires a timer event at regular, or random, intervals. It can also be set to oscillate betweena high and low end, in which case it will fire alternating high/low outputs each time it fires.
Entity Values
Keys
- Name targetname <target_source>
- The name that other entities refer to this entity by.
 
- Start Disabled StartDisabled <choices>
- If Yes, this entity starts disabled.
 
- Use Random Time UseRandomTime <choices>
- If Yes, fires randomly at an interval from the last trigger.
 
- Minimum Random Interval LowerRandomBound <string>
- If 'Use Random Time' is set, this is the minimum time between timer fires. The time will be a random number between this and the 'Maximum Random Interval'.
 
- Maximum Random Interval UpperRandomBound <string>
- If 'Use Random Time' is set, this is the maximum time between timer fires. The time will be a random number between the 'Minimum Random Interval' and this.
 
- Refire Interval RefireTime <string>
- If 'Use Random Time' isn't set, this is the time between timer fires, in seconds.
 
Inputs
- Kill
- Removes this entity from the world.
 
- KillHierarchy
- Removes this entity and all its children from the world.
 
- AddOutput <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
- Adds an entity I/O connection to this entity. Very dangerous, use with care
 
- FireUser1
- Causes this entity's OnUser1 output to be fired.
 
- FireUser2
- Causes this entity's OnUser2 output to be fired.
 
- FireUser3
- Causes this entity's OnUser3 output to be fired.
 
- FireUser4
- Causes this entity's OnUser4 output to be fired.
 
- Enable
- Enable this entity.
 
- Disable
- Disable this entity.
 
- RefireTime <integer>
- Set a new Refire Interval.
 
- FireTimer
- Force the timer to fire immediately.
 
- Enable
- Enable the timer.
 
- Disable
- Disable the timer.
 
- Toggle
- Toggle the timer on/off.
 
- LowerRandomBound <float>
- Set a new Minimum Random Interval.
 
- UpperRandomBound <float>
- Set a new Maximum Random Interval.
 
Outputs
- OnUser1
- Fired in response to FireUser1 input.
 
- OnUser2
- Fired in response to FireUser2 input.
 
- OnUser3
- Fired in response to FireUser3 input.
 
- OnUser4
- Fired in response to FireUser4 input.
 
- OnTimer
- Fired when the timer expires.
 
- OnTimerHigh
- Fired every other time for an oscillating timer.
 
- OnTimerLow
- Fired every other time for an oscillating timer.
 
Flags
- Oscillator (alternates between OnTimerHigh and OnTimerLow outputs) (Default Unchecked)
- Self-explanatory.
 
Additional Info
- An oscillator's first output will be an OnTimerHigh output.
- Use with Logic_case for extremely random events.
- Could be used to deploy env_headcrabcanisters at random intervals, instead of using fixed delays on the inputs.