Npc poisonzombie: Difference between revisions

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m (clarity + grammar nazi time.)
m (Added the true values of the crabcount keyvalue. (Aww come on, ts2do, you know better than that.))
Line 13: Line 13:
* '''sk_zombie_poison_dmg_spit'''
* '''sk_zombie_poison_dmg_spit'''
: <integer> Deprecated?
: <integer> Deprecated?
==Keyvalues==
==Keyvalues==
* {{kv basenpc}}
* {{kv basenpc}}
Line 22: Line 23:
| 1 || 1 Crab
| 1 || 1 Crab
|-
|-
| 1 || 2 Crabs
| 2 || 2 Crabs
|-
|-
| 1 || 3 Crabs
| 3 || 3 Crabs
|}
|}


==Flags==
==Flags==
* {{fl basenpc}}
* {{fl basenpc}}
==Inputs==
==Inputs==
* {{i basenpc}}
* {{i basenpc}}
==Outputs==
==Outputs==
* {{o basenpc}}
* {{o basenpc}}
==See Also==
==See Also==
* [[npc_headcrab_black]]
* [[npc_headcrab_black]]
* [[npc_fastzombie]]
* [[npc_fastzombie]]
* [[npc_zombie_torso]]
* [[npc_zombie_torso]]
[[Category:Entities]][[Category:NPCs]]
[[Category:Entities]][[Category:NPCs]]

Revision as of 09:52, 11 April 2006

Template:Wrongtitle

Entity Description

Poison Zombie

Poison zombies, unlike other zombie types, serve as hosts for 2-4 nesting black headcrabs at a time. They usually attack by throwing headcrabs at their target.

In Ravenholm, players usually encountered 1 poison zombie at a time.

Note.pngNote:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.

Dedicated Console Variables

  • sk_zombie_poison_health
<integer> A poison zombie's spawn health
  • sk_zombie_poison_dmg_spit
<integer> Deprecated?

Keyvalues

<choices> Crabs in nest - The number of additional black headcrabs the zombie is spawned with besides the controlling headcrab.
Literal Value Description
1 1 Crab
2 2 Crabs
3 3 Crabs

Flags

Inputs

Outputs

See Also