Talk:CreateHairball: Difference between revisions
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::I tested it... Indeed, it's very weird... I have hairballs flying around :P Anyway, it doesn't crash here... My FPS isn't even that much lower. --[[User:Dutchmega|dutchmega]] 10:54, 25 Aug 2006 (PDT) | ::I tested it... Indeed, it's very weird... I have hairballs flying around :P Anyway, it doesn't crash here... My FPS isn't even that much lower. --[[User:Dutchmega|dutchmega]] 10:54, 25 Aug 2006 (PDT) | ||
:::I take it both of you have high end systems? --[[User:Andreasen|Andreasen]] 11:56, 25 Aug 2006 (PDT) | :::I take it both of you have high end systems? --[[User:Andreasen|Andreasen]] 11:56, 25 Aug 2006 (PDT) | ||
::I have. But maybe the code changed in the new SDK? --[[User:Dutchmega|dutchmega]] 12:10, 25 Aug 2006 (PDT) |
Revision as of 12:10, 25 August 2006
This command does not crashes the Source engine, or at least not in HL2DM.. It creates several "balls" or ropes that fly around like flies in the room you typed the command.. in fact this is really weird XD --NykO18
- It might depend on what kind of system you have, as this command seems intended to clog up performance, which indirectly will cause lower end systems to crash. (I haven't tested this command out myself - I'm just guessing.) --Andreasen 18:07, 24 Aug 2006 (PDT)
- I tested it... Indeed, it's very weird... I have hairballs flying around :P Anyway, it doesn't crash here... My FPS isn't even that much lower. --dutchmega 10:54, 25 Aug 2006 (PDT)
- I take it both of you have high end systems? --Andreasen 11:56, 25 Aug 2006 (PDT)
- I have. But maybe the code changed in the new SDK? --dutchmega 12:10, 25 Aug 2006 (PDT)
- I tested it... Indeed, it's very weird... I have hairballs flying around :P Anyway, it doesn't crash here... My FPS isn't even that much lower. --dutchmega 10:54, 25 Aug 2006 (PDT)