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Ai addon builder: Difference between revisions

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<!-- When this page is updated to {{langsp}} or {{langsp}} instead of , please move {{this is a}} to the base page, as it is automatically translated. -->{{ent not in game}}
{{this is a|point entity|name=ai_addon_builder|since=Alien Swarm}}{{langsp}}
<!-- When this page is updated to {{langsp}} or instead of , please move {{this is a}} to the base page, as it is automatically translated. -->{{ent not in game}}


This entity was part of the "Directed Design Experiments" performed at Valve in November 2007, and is the base of a modular AI system, wherein enemies could collect upgrade chips to gain new abilities and drop them when dead, allowing other enemies to collect and reuse them. This code has never been released to the public or used in its entirety in a Valve title.
This entity was part of the "Directed Design Experiments" performed at Valve in November 2007, and is the base of a modular AI system, wherein enemies could collect upgrade chips to gain new abilities and drop them when dead, allowing other enemies to collect and reuse them. This code has never been released to the public or used in its entirety in a Valve title.


A related [[keyvalue]] called <code>addon</code> was defined in {{ent|CBaseEntity}}, and a related [[input]] called <code>CreateAddon</code> was defined in {{ent|CAI_BaseNPC}}. {{confirm|It ''might'' have been CBaseCombatCharacter.}}
A related [[keyvalue]] called <code>addon</code> was defined in {{ent|CBaseEntity}}, and a related [[input]] called <code>CreateAddon</code> was defined in {{ent|CAI_BaseNPC}}. {{confirm|It ''might'' have been CBaseCombatCharacter.}}

Revision as of 04:09, 12 July 2024

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ai_addon_builder is a point entity available in all Source Source games since Alien Swarm Alien Swarm.

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Info-red.png
This entity is not in the game by default, but got left over in the FGD.
This feature is not available anymore.

This entity was part of the "Directed Design Experiments" performed at Valve in November 2007, and is the base of a modular AI system, wherein enemies could collect upgrade chips to gain new abilities and drop them when dead, allowing other enemies to collect and reuse them. This code has never been released to the public or used in its entirety in a Valve title.

A related keyvalue called addon was defined in CBaseEntity, and a related input called CreateAddon was defined in CAI_BaseNPC.

Confirm:It might have been CBaseCombatCharacter.