Texture: Difference between revisions

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m (can't be squared, because it's refering to ONE dimension)
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A '''texture''' is an image used to create a [[Material]] in the [[Source]] engine. Textures are generally created as [[TGA]] files, and then converted to the [[VTF|Valve Texture Format]] for reference by a material. [[Shader]]s can be applied to the texture using materials.
A '''texture''' is an image used to create a [[material]] in the [[Source]] engine. Textures are generally created as [[TGA]] files, and then converted to the [[VTF|Valve Texture Format]] for reference by a material. [[Shader]]s can be applied to the texture using materials.


{{note|A texture alone cannot be used: materials are what are loaded by the engine.}}
{{note|A texture alone cannot be used: materials are what are loaded by the engine.}}

Revision as of 09:44, 20 August 2006

A texture is an image used to create a material in the Source engine. Textures are generally created as TGA files, and then converted to the Valve Texture Format for reference by a material. Shaders can be applied to the texture using materials.

Note.pngNote:A texture alone cannot be used: materials are what are loaded by the engine.
Valid Dimension (Pixels)
16
32
64
128
256
512
1024
2048

Utilities

  • Genetica — Professional-level seamless texture editor. Creates tiling textures of all material types.
  • VTFPhotoshop Plugin — VTF Photoshop Plug-in
  • VTFEdit, VTFLib — Common source tool.
  • VTFEdit — Used for easy conversion of TGA to VTF or VTF to TGA.

Tutorial

See also