Texture: Difference between revisions
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Note:A texture alone cannot be used: materials are what are loaded by the engine.
m (can't be squared, because it's refering to ONE dimension) |
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A '''texture''' is an image used to create a [[ | A '''texture''' is an image used to create a [[material]] in the [[Source]] engine. Textures are generally created as [[TGA]] files, and then converted to the [[VTF|Valve Texture Format]] for reference by a material. [[Shader]]s can be applied to the texture using materials. | ||
{{note|A texture alone cannot be used: materials are what are loaded by the engine.}} | {{note|A texture alone cannot be used: materials are what are loaded by the engine.}} |
Revision as of 09:44, 20 August 2006
A texture is an image used to create a material in the Source engine. Textures are generally created as TGA files, and then converted to the Valve Texture Format for reference by a material. Shaders can be applied to the texture using materials.

- Valid Dimension (Pixels)
- 16
- 32
- 64
- 128
- 256
- 512
- 1024
- 2048
Utilities
- Genetica — Professional-level seamless texture editor. Creates tiling textures of all material types.
- VTFPhotoshop Plugin — VTF Photoshop Plug-in
- VTFEdit, VTFLib — Common source tool.
- VTFEdit — Used for easy conversion of TGA to VTF or VTF to TGA.