Talk:Hammer Cordon Usage: Difference between revisions

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m (Also, about info_player_start...)
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There are two sets of instructions on how to create a cordon area. I favour keeping only the numbered list one.


Also, Valve maps has SEVERAL info_player_start entities in their maps at once. This is because only one of them is the real one, and 'probably' because the others are used when cordoning off areas, so I imagine there is a flag that can be set for these entities to avoid having to create and delete new info_player_start entities all the time. --[[User:Andreasen|Andreasen]] 05:46, 17 Aug 2006 (PDT)
Valve maps has SEVERAL info_player_start entities in their maps at once. This is ''probably'' because only one of them is the real one, and ''probably'' because the others are used when cordoning off areas, so I imagine there is a flag that can be set for these entities to avoid having to create and delete new info_player_start entities all the time. --[[User:Andreasen|Andreasen]] 05:46, 17 Aug 2006 (PDT)

Revision as of 07:46, 17 August 2006

Valve maps has SEVERAL info_player_start entities in their maps at once. This is probably because only one of them is the real one, and probably because the others are used when cordoning off areas, so I imagine there is a flag that can be set for these entities to avoid having to create and delete new info_player_start entities all the time. --Andreasen 05:46, 17 Aug 2006 (PDT)