Category:Zh/Internal entities: Difference between revisions
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Revision as of 01:25, 11 July 2024
内部实体由地图编译工具进行特殊处理,并从最终文件中删除,通常存储在一个特殊的块中。
内部 实体 是一些在VBSP进程中执行但在游戏中被删除或与其他实体融合的实体. 地图运行时他们并不存在. ( = 内部实体不会被计入实体上限的计算中)
另请参阅
Pages in category "Zh/Internal entities"
This category contains only the following page.