Talk:Hammer Cordon Usage: Difference between revisions
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There are two sets of instructions on how to create a cordon area. I favour keeping only the numbered list one. --[[User:Andreasen|Andreasen]] 05:46, 17 Aug 2006 (PDT) | There are two sets of instructions on how to create a cordon area. I favour keeping only the numbered list one. | ||
Also, Valve maps has SEVERAL info_player_start entities in their maps at once. This is because only one of them is the real one, and 'probably' because the others are used when cordoning off areas, so I imagine there is a flag that can be set for these entities to avoid having to create and delete new info_player_start entities all the time. --[[User:Andreasen|Andreasen]] 05:46, 17 Aug 2006 (PDT) |
Revision as of 05:49, 17 August 2006
There are two sets of instructions on how to create a cordon area. I favour keeping only the numbered list one.
Also, Valve maps has SEVERAL info_player_start entities in their maps at once. This is because only one of them is the real one, and 'probably' because the others are used when cordoning off areas, so I imagine there is a flag that can be set for these entities to avoid having to create and delete new info_player_start entities all the time. --Andreasen 05:46, 17 Aug 2006 (PDT)