Talk:Env fire: Difference between revisions

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(Env_fire crashing my HL²DM)
(Adding a begining of explaination)
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I don't know if it's only my HL²DM that has this strange behavior, but when I put an env_fire anywhere in a map, the game crashes every time it loads the map. Here are the settings I used :
I don't know if it's only my HL²DM that has this strange behavior, but when I put an env_fire anywhere in a map, the game crashes every time it loads the map. Here are the settings I used :
Start Disabled = No
Start Disabled = No,
Size = 32
Size = 32,
Infinite duration = Yes
Infinite duration = Yes,
Start On = Yes
Start On = Yes,
Start Full = Yes
Start Full = Yes,
Don't Drop = Yes
Don't Drop = Yes,
Visible from above = Yes
Visible from above = Yes
When the game start, just at the end of the map's loading, HL2.exe crashes with a "memory error... memory can't be read"
When the game start, just at the end of the map's loading, HL2.exe crashes with a "memory error... memory can't be read". Is it a relation between "Visible from above = Yes" and this error message appearing during the loading : "material "sprites/flamefromabove" not found" ?

Revision as of 17:51, 12 August 2006

Damage problems

I have put multiple env_fire entities in my map, which ignite each other. Some of these have the "Start On" flag checked. When I tested the map on Counter-Strike: Source, I was hurt by only those with the aforementioned flag checked. Also, I do not understand the damage scale. How much damage does it do with the normal scale (1)? Are there any factors that change this damage amount, besides the ability to change the damage scale? --JJ45

I don't know the answers to those questions, but my suggestion would be to wrap the fires in a trigger_hurt if you want greater control/more predictable behaviour. --Giles 15:36, 26 Jun 2006 (PDT)

I thought about that too, but with the amount of env_fires and their different triggers scattered in my map, it would mean hours of work/rework. --JJ45

env_fire crashing my HL²DM

I don't know if it's only my HL²DM that has this strange behavior, but when I put an env_fire anywhere in a map, the game crashes every time it loads the map. Here are the settings I used : Start Disabled = No, Size = 32, Infinite duration = Yes, Start On = Yes, Start Full = Yes, Don't Drop = Yes, Visible from above = Yes When the game start, just at the end of the map's loading, HL2.exe crashes with a "memory error... memory can't be read". Is it a relation between "Visible from above = Yes" and this error message appearing during the loading : "material "sprites/flamefromabove" not found" ?