Dod det.fgd: Difference between revisions
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//------------------------------------------------------------------------- | //------------------------------------------------------------------------- | ||
@PointClass studio("models/weapons/w_tnt_grey.mdl") = dod_bomb_target : "Bomb Target" | @PointClass studio("models/weapons/w_tnt_grey.mdl") base(Targetname, EnableDisable, Angles) = dod_bomb_target : "Bomb Target" | ||
[ | [ | ||
bombing_team(choices) : "Bombing Team" : 1 = | bombing_team(choices) : "Bombing Team" : 1 = | ||
[ | [ | ||
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3 : "Axis" | 3 : "Axis" | ||
] | ] | ||
target_control_point(target_destination) : "Target Control Point" | target_control_point(target_destination) : "Target Control Point" | ||
output OnBombExploded(void) : "Output sent when bomb explodes" | output OnBombExploded(void) : "Output sent when bomb explodes" | ||
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output OnKillPlanter(void) : "Output sent when bomb planter is killed" | output OnKillPlanter(void) : "Output sent when bomb planter is killed" | ||
output OnKillDefuser(void) : "Output sent when bomb defuser is killed" | output OnKillDefuser(void) : "Output sent when bomb defuser is killed" | ||
] | ] | ||
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//------------------------------------------------------------------------- | //------------------------------------------------------------------------- | ||
@SolidClass = dod_bomb_dispenser : "Bomb Dispenser" | @SolidClass base(Targetname, EnableDisable) = dod_bomb_dispenser : "Bomb Dispenser" | ||
[ | [ | ||
dispense_team(choices) : "Give Bombs to team" : 0 = | dispense_team(choices) : "Give Bombs to team" : 0 = | ||
[ | [ | ||
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3 : "Axis" | 3 : "Axis" | ||
] | ] | ||
output OnTntPickup(void) : "Output sent when TNT is picked up" | output OnTntPickup(void) : "Output sent when TNT is picked up" | ||
] | ] | ||
@SolidClass = func_team_wall : "Spawn Protection Wall" | @SolidClass base(Targetname) = func_team_wall : "Spawn Protection Wall" | ||
[ | [ | ||
blockteam(choices) : "Block Team" : 2 = | blockteam(choices) : "Block Team" : 2 = | ||
[ | [ | ||
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3 : "Axis" | 3 : "Axis" | ||
] | ] | ||
] | ] | ||
</nowiki></pre> | </nowiki></pre> |
Revision as of 18:51, 18 July 2006
This is a fgd file made for the sole purpose of detonation maps and the spawn protection wall, which were not included in the official Day of Defeat Source fgd.
a download is available here.(right click -> Save Target As)
//============================= Made by PanFrie =============================== // // Purpose: Day of Defeat: Source Detonation Game Files // //============================================================================= @include "dod.fgd" //------------------------------------------------------------------------- // // Point Classes // //------------------------------------------------------------------------- @PointClass studio("models/weapons/w_tnt_grey.mdl") base(Targetname, EnableDisable, Angles) = dod_bomb_target : "Bomb Target" [ bombing_team(choices) : "Bombing Team" : 1 = [ 1 : "Both" 2 : "Allies" 3 : "Axis" ] target_control_point(target_destination) : "Target Control Point" output OnBombExploded(void) : "Output sent when bomb explodes" output OnBombDefused(void) : "Output sent when bomb is defused" output OnBombPlanted(void) : "Output sent when bomb is planted" output OnKillPlanter(void) : "Output sent when bomb planter is killed" output OnKillDefuser(void) : "Output sent when bomb defuser is killed" ] //------------------------------------------------------------------------- // // Solid Classes // //------------------------------------------------------------------------- @SolidClass base(Targetname, EnableDisable) = dod_bomb_dispenser : "Bomb Dispenser" [ dispense_team(choices) : "Give Bombs to team" : 0 = [ 0 : "Both" 2 : "Allies" 3 : "Axis" ] output OnTntPickup(void) : "Output sent when TNT is picked up" ] @SolidClass base(Targetname) = func_team_wall : "Spawn Protection Wall" [ blockteam(choices) : "Block Team" : 2 = [ 2 : "Allies" 3 : "Axis" ] ]