Dod det.fgd: Difference between revisions
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//------------------------------------------------------------------------- | //------------------------------------------------------------------------- | ||
@PointClass studio("models/weapons/w_tnt_grey.mdl") = dod_bomb_target : "Bomb Target" | @PointClass studio("models/weapons/w_tnt_grey.mdl") base(Targetname, EnableDisable, Angles) = dod_bomb_target : "Bomb Target" | ||
[ | [ | ||
bombing_team(choices) : "Bombing Team" : 1 = | bombing_team(choices) : "Bombing Team" : 1 = | ||
[ | [ | ||
| Line 27: | Line 26: | ||
3 : "Axis" | 3 : "Axis" | ||
] | ] | ||
target_control_point(target_destination) : "Target Control Point" | target_control_point(target_destination) : "Target Control Point" | ||
output OnBombExploded(void) : "Output sent when bomb explodes" | output OnBombExploded(void) : "Output sent when bomb explodes" | ||
| Line 41: | Line 34: | ||
output OnKillPlanter(void) : "Output sent when bomb planter is killed" | output OnKillPlanter(void) : "Output sent when bomb planter is killed" | ||
output OnKillDefuser(void) : "Output sent when bomb defuser is killed" | output OnKillDefuser(void) : "Output sent when bomb defuser is killed" | ||
] | ] | ||
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//------------------------------------------------------------------------- | //------------------------------------------------------------------------- | ||
@SolidClass = dod_bomb_dispenser : "Bomb Dispenser" | @SolidClass base(Targetname, EnableDisable) = dod_bomb_dispenser : "Bomb Dispenser" | ||
[ | [ | ||
dispense_team(choices) : "Give Bombs to team" : 0 = | dispense_team(choices) : "Give Bombs to team" : 0 = | ||
[ | [ | ||
| Line 61: | Line 50: | ||
3 : "Axis" | 3 : "Axis" | ||
] | ] | ||
output OnTntPickup(void) : "Output sent when TNT is picked up" | output OnTntPickup(void) : "Output sent when TNT is picked up" | ||
] | ] | ||
@SolidClass = func_team_wall : "Spawn Protection Wall" | @SolidClass base(Targetname) = func_team_wall : "Spawn Protection Wall" | ||
[ | [ | ||
blockteam(choices) : "Block Team" : 2 = | blockteam(choices) : "Block Team" : 2 = | ||
[ | [ | ||
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3 : "Axis" | 3 : "Axis" | ||
] | ] | ||
] | ] | ||
</nowiki></pre> | </nowiki></pre> | ||
Revision as of 17:51, 18 July 2006
This is a fgd file made for the sole purpose of detonation maps and the spawn protection wall, which were not included in the official Day of Defeat Source fgd.
a download is available here.(right click -> Save Target As)
//============================= Made by PanFrie ===============================
//
// Purpose: Day of Defeat: Source Detonation Game Files
//
//=============================================================================
@include "dod.fgd"
//-------------------------------------------------------------------------
//
// Point Classes
//
//-------------------------------------------------------------------------
@PointClass studio("models/weapons/w_tnt_grey.mdl") base(Targetname, EnableDisable, Angles) = dod_bomb_target : "Bomb Target"
[
bombing_team(choices) : "Bombing Team" : 1 =
[
1 : "Both"
2 : "Allies"
3 : "Axis"
]
target_control_point(target_destination) : "Target Control Point"
output OnBombExploded(void) : "Output sent when bomb explodes"
output OnBombDefused(void) : "Output sent when bomb is defused"
output OnBombPlanted(void) : "Output sent when bomb is planted"
output OnKillPlanter(void) : "Output sent when bomb planter is killed"
output OnKillDefuser(void) : "Output sent when bomb defuser is killed"
]
//-------------------------------------------------------------------------
//
// Solid Classes
//
//-------------------------------------------------------------------------
@SolidClass base(Targetname, EnableDisable) = dod_bomb_dispenser : "Bomb Dispenser"
[
dispense_team(choices) : "Give Bombs to team" : 0 =
[
0 : "Both"
2 : "Allies"
3 : "Axis"
]
output OnTntPickup(void) : "Output sent when TNT is picked up"
]
@SolidClass base(Targetname) = func_team_wall : "Spawn Protection Wall"
[
blockteam(choices) : "Block Team" : 2 =
[
2 : "Allies"
3 : "Axis"
]
]