Npc headcrab: Difference between revisions

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m (→‎Entity Description: Regrouped behaviour and placement tips.)
m (ep1 add)
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==Keyvalues==
==Keyvalues==
* {{kv basenpc}}
* {{kv basenpc}}
* {{kv parentname}}
* {{kv parentname}}


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==Flags==
==Flags==
* {{fl basenpc}}
* {{fl basenpc}}
* 65536 : Start hidden
* {{ep1 add|131072 :  Start hanging from ceiling}}


==Inputs==
==Inputs==
* {{i basenpc}}
* {{i basenpc}}
* {{i parentname}}
* {{i parentname}}
* '''{{ep1 add|StartHangingFromCeiling}}'''
: Start hanging from ceiling.
* '''{{ep1 add|DropFromCeiling}}'''
: Drop if hanging from ceiling.


==Outputs==
==Outputs==

Revision as of 20:56, 5 August 2006

Template:Wrongtitle

Entity Description

Headcrab

These are the classic, slow-moving headcrabs. They attack by jumping at the player's head and inflict a nominal amount of damage. Almost any weapon can dispatch them easily - it is usually a matter of how long it will take.

Commonly found attached to a zombie host body, they will detach if that host is sufficiently damaged.

Try pairing them with their fast-moving or poisonous relatives to make it more interesting.

Remember to avoid the cliche of placing headcrabs in vents; they would likely be more of an annoyance than a improvement on gameplay.


Note.pngNote:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.

Dedicated Console Variables

  • sk_headcrab_health
<integer> A headcrab's spawn health
  • sk_headcrab_melee_dmg
<integer> Melee damage

Keyvalues

  • startburrowed
<boolean>

Flags

Inputs

Start hanging from ceiling.
Drop if hanging from ceiling.

Outputs