This article's documentation is for anything that uses the Source engine. Click here for more information.

Tanktrain ai: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
m (provided names for keys not having them)
Line 3: Line 3:


== Keyvalues ==
== Keyvalues ==
{{KV|Train Name|target_destination|The func_tanktrain to move}}
{{KV|Train Name|intn=target|target_destination|The func_tanktrain to move}}
{{KV|Start Moving Sound|sound|The sound to play when the train starts moving}}
{{KV|Start Moving Sound|intn=startsound|sound|The sound to play when the train starts moving}}
{{KV|Engine Loop Sound|sound|The engine sound is looped when it plays}}
{{KV|Engine Loop Sound|intn=enginesound|sound|The engine sound is looped when it plays}}
{{KV|Vehicle Movement Sound|sound|The looping sound to play while the train is moving}}
{{KV|Vehicle Movement Sound|intn=movementsound|sound|The looping sound to play while the train is moving}}
{{KV Targetname}}
{{KV Targetname}}



Revision as of 11:11, 9 July 2024

tanktrain_ai is a point entity available in all Source Source games. This is AI to make an associated func_tanktrain automatically move along its path towards the node closest to a target.

Icon-Bug.pngBug:The train won't move any faster than 1 unit per second due to coding mistakes.  [todo tested in ?]

Keyvalues

Train Name (target) <targetname>
The func_tanktrain to move
Start Moving Sound (startsound) <sound>
The sound to play when the train starts moving
Engine Loop Sound (enginesound) <sound>
The engine sound is looped when it plays
Vehicle Movement Sound (movementsound) <sound>
The looping sound to play while the train is moving
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

TargetEntity <stringRedirectInput/string> !FGD
Start chasing the entity with this name

Outputs