Npc turret floor: Difference between revisions
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Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
m (→Flags: ep1 add) |
m (ep1 add) |
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==Inputs== | ==Inputs== | ||
*{{i basenpc}} | *{{i basenpc}} | ||
*{{i enabledisable}} | |||
*'''Toggle''' | *'''Toggle''' | ||
: Toggle this entity. | |||
* | *{{i alyxinteractable}} | ||
==Outputs== | ==Outputs== | ||
Line 37: | Line 38: | ||
* '''OnPhysGunDrop''' | * '''OnPhysGunDrop''' | ||
: Released by physgun | : Released by physgun | ||
*{{o alyxinteractable}} | |||
==See Also== | ==See Also== | ||
* [[npc_turret_ceiling]] | * [[npc_turret_ceiling]] | ||
* [[npc_turret_ground]] | * [[npc_turret_ground]] | ||
[[Category:Entities]][[Category:NPCs]] | [[Category:Entities]][[Category:NPCs]] |
Revision as of 23:32, 5 August 2006
Entity Description
A three-legged turret, equipped with a weaker variant of an AR2. It is unstable and falls over easily, but cannot be destroyed. It scans a 90 degree area, and will lock on to a target and fire at said target until it is out of range or can't be seen.
If placed in a squad, it might share enemies with its squad.

Keyvalues
Flags
- Template:Fl basenpc
- 32 : Autostart
- 64 : Start Inactive
- 128 : Fast Retire
- Template:Ep1 add
Inputs
- Toggle this entity.
- AlyxInteractable:
- InteractivePowerDown (in all games since
)
- Shutdown this target.
Outputs
- Template:O basenpc
- OnDeploy
- Turret is becoming active and dangerous.
- OnRetire
- Turret is becoming inactive and harmless.
- OnTipped
- Turret has been tipped over and is inactive.
- OnPhysGunPickup
- Picked up with physgun
- OnPhysGunDrop
- Released by physgun
- OnAlyxStartedInteraction
- Fired when Alyx begins to interact with this entity.
- OnAlyxFinishedInteraction
- Fired when Alyx has finished interacting with this entity.