Npc turret floor: Difference between revisions
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Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
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m (→Flags: ep1 add) |
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*64 : Start Inactive | *64 : Start Inactive | ||
*128 : Fast Retire | *128 : Fast Retire | ||
*{{ep1 add|256 : Out of Ammo}} | |||
==Inputs== | ==Inputs== |
Revision as of 19:47, 5 August 2006
Entity Description
A three-legged turret, equipped with a weaker variant of an AR2. It is unstable and falls over easily, but cannot be destroyed. It scans a 90 degree area, and will lock on to a target and fire at said target until it is out of range or can't be seen.
If placed in a squad, it might share enemies with its squad.

Keyvalues
Flags
- Template:Fl basenpc
- 32 : Autostart
- 64 : Start Inactive
- 128 : Fast Retire
- Template:Ep1 add
Inputs
- Template:I basenpc
- Toggle
- Enable
- Disable
Outputs
- Template:O basenpc
- OnDeploy
- Turret is becoming active and dangerous.
- OnRetire
- Turret is becoming inactive and harmless.
- OnTipped
- Turret has been tipped over and is inactive.
- OnPhysGunPickup
- Picked up with physgun
- OnPhysGunDrop
- Released by physgun