Npc turret floor: Difference between revisions

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*64 : Start Inactive
*64 : Start Inactive
*128 : Fast Retire
*128 : Fast Retire
*{{ep1 add|256 : Out of Ammo}}


==Inputs==
==Inputs==

Revision as of 19:47, 5 August 2006

Template:Wrongtitle

Entity Description

Floor Turret

A three-legged turret, equipped with a weaker variant of an AR2. It is unstable and falls over easily, but cannot be destroyed. It scans a 90 degree area, and will lock on to a target and fire at said target until it is out of range or can't be seen.

If placed in a squad, it might share enemies with its squad.

Note.pngNote:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.

Keyvalues

Flags

Inputs

Outputs

Turret is becoming active and dangerous.
  • OnRetire
Turret is becoming inactive and harmless.
  • OnTipped
Turret has been tipped over and is inactive.
  • OnPhysGunPickup
Picked up with physgun
  • OnPhysGunDrop
Released by physgun

See Also