Npc headcrab: Difference between revisions
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Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
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[[Image:headcrab.jpg|frame|right|Headcrab]] | [[Image:headcrab.jpg|frame|right|Headcrab]] | ||
These are the classic, slow-moving headcrabs. They attack by jumping at the player's head and inflict a nominal amount of damage | These are the classic, slow-moving headcrabs. They attack by jumping at the player's head and inflict a nominal amount of damage. Almost any weapon can dispatch them easily - it is usually a matter of how long it will take. | ||
Commonly found attached to a [[Npc_zombie|zombie]] host body, they will detach if that host is sufficiently damaged. | Commonly found attached to a [[Npc_zombie|zombie]] host body, they will detach if that host is sufficiently damaged. | ||
Try pairing them with their [[npc_headcrab_fast|fast-moving]] or [[npc_headcrab_black|poisonous]] relatives to make it more interesting. | |||
Remember to avoid the cliche of placing headcrabs in vents; they would likely be more of an annoyance than a improvement on gameplay. | |||
{{npcnote}} | {{npcnote}} | ||
==Dedicated Console Variables== | ==Dedicated Console Variables== | ||
* '''sk_headcrab_health''' | * '''sk_headcrab_health''' |
Revision as of 21:20, 17 February 2006
Entity Description
These are the classic, slow-moving headcrabs. They attack by jumping at the player's head and inflict a nominal amount of damage. Almost any weapon can dispatch them easily - it is usually a matter of how long it will take.
Commonly found attached to a zombie host body, they will detach if that host is sufficiently damaged.
Try pairing them with their fast-moving or poisonous relatives to make it more interesting.
Remember to avoid the cliche of placing headcrabs in vents; they would likely be more of an annoyance than a improvement on gameplay.

Dedicated Console Variables
- sk_headcrab_health
- <integer> A headcrab's spawn health
- sk_headcrab_melee_dmg
- <integer> Melee damage
Keyvalues
- startburrowed
- <boolean>