Light surface (GoldSrc): Difference between revisions

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{{this is a|point entity|name=light_surface|internal=1|game=VHLT}}
{{this is a|point entity|name=light_surface|internal=1|game=VHLT}} It is used to create a [[texlight]] that can be toggled or animated like a regular [[light (GoldSrc)|light]] entity, and is converted to {{ent|light|eng=goldsrc}} or {{ent|light_spot|eng=goldsrc}} after [[HLRAD]] is done compiling.

Revision as of 11:30, 3 July 2024

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light_surface is an internal point entity available in VHLT VHLT. It is used to create a texlight that can be toggled or animated like a regular light entity, and is converted to light or light_spot after HLRAD is done compiling.