Template:Fl BaseNPC: Difference between revisions
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{{lang|Template:Fl BaseNPC}} | {{lang|Template:Fl BaseNPC}} | ||
<onlyinclude>{{Fl|1|Wait Till Seen|Prevents this NPC from seeing (or being seen) until it enters a player's viewcone.}} | <onlyinclude>{{Expand|title=BaseNPC flags| | ||
{{Fl|1|Wait Till Seen|Prevents this NPC from seeing (or being seen) until it enters a player's viewcone.}} | |||
{{Fl|2|Gag|Won't make IDLE sounds until it's angry.}} | {{Fl|2|Gag|Won't make IDLE sounds until it's angry.}} | ||
{{Fl|4|Fall to ground (unchecked means ''teleport'' to ground)}} | {{Fl|4|Fall to ground (unchecked means ''teleport'' to ground)}} | ||
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{{Fl|4096|Do Alternate collision for this NPC (player avoidance)}}{{note|This flag is disabled in {{Hl2episodes}} episodic for player companions, because the <code>StartScripting</code> input does this.}} | {{Fl|4096|Do Alternate collision for this NPC (player avoidance)}}{{note|This flag is disabled in {{Hl2episodes}} episodic for player companions, because the <code>StartScripting</code> input does this.}} | ||
{{Fl|8192|Don't drop weapons}} | {{Fl|8192|Don't drop weapons}} | ||
{{Fl|16384|Ignore player push|Entity won't give way to player.|since={{src06}}}}</onlyinclude> | {{Fl|16384|Ignore player push|Entity won't give way to player.|since={{src06}}}} | ||
}}</onlyinclude> | |||
[[Category:Flag Templates|BaseNPC]] | [[Category:Flag Templates|BaseNPC]] |
Revision as of 09:15, 3 July 2024
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