Template:Fl BaseNPC: Difference between revisions

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{{lang|Template:Fl BaseNPC}}
{{lang|Template:Fl BaseNPC}}
<onlyinclude>{{Fl|1|Wait Till Seen|Prevents this NPC from seeing (or being seen) until it enters a player's viewcone.}}
<onlyinclude>{{Expand|title=BaseNPC flags|
{{Fl|1|Wait Till Seen|Prevents this NPC from seeing (or being seen) until it enters a player's viewcone.}}
{{Fl|2|Gag|Won't make IDLE sounds until it's angry.}}
{{Fl|2|Gag|Won't make IDLE sounds until it's angry.}}
{{Fl|4|Fall to ground (unchecked means ''teleport'' to ground)}}
{{Fl|4|Fall to ground (unchecked means ''teleport'' to ground)}}
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{{Fl|4096|Do Alternate collision for this NPC (player avoidance)}}{{note|This flag is disabled in {{Hl2episodes}} episodic for player companions, because the <code>StartScripting</code> input does this.}}
{{Fl|4096|Do Alternate collision for this NPC (player avoidance)}}{{note|This flag is disabled in {{Hl2episodes}} episodic for player companions, because the <code>StartScripting</code> input does this.}}
{{Fl|8192|Don't drop weapons}}
{{Fl|8192|Don't drop weapons}}
{{Fl|16384|Ignore player push|Entity won't give way to player.|since={{src06}}}}</onlyinclude>
{{Fl|16384|Ignore player push|Entity won't give way to player.|since={{src06}}}}
}}</onlyinclude>
[[Category:Flag Templates|BaseNPC]]
[[Category:Flag Templates|BaseNPC]]

Revision as of 09:15, 3 July 2024

BaseNPC flags
Wait Till Seen : [1]
Prevents this NPC from seeing (or being seen) until it enters a player's viewcone.
Gag : [2]
Won't make IDLE sounds until it's angry.
Fall to ground (unchecked means teleport to ground) : [4]
Drop Healthkit : [8]
Causes this NPC to drop an item_healthvial upon dying.
Efficient : [16]
Don't acquire enemies or avoid obstacles
Wait For Script : [128]
Forces this NPC to "wait" in an idle state until it finishes playing a scripted_sequence.
Long Visibility/Shoot : [256]
By default, increases a NPC's sight range to 6,000 units and allows it to attack from anywhere within that distance.
Fade Corpse : [512]
Think outside PVS : [1024]
Allows this NPC to run its regular AI outside of any player's PVS.
Template NPC : [2048]
Marks this NPC as a template for entities like npc_template_maker. The NPC will not spawn on its own. This is not needed for point_template.
Do Alternate collision for this NPC (player avoidance) : [4096]
Note.pngNote:This flag is disabled in Half-Life 2: Episode One Half-Life 2: Episode Two episodic for player companions, because the StartScripting input does this.
Don't drop weapons : [8192]
Ignore player push : [16384] (in all games since Source 2006)
Entity won't give way to player.