Weapon sniper awp spawn: Difference between revisions

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m (→‎See also: Unicodifying, replaced: See Also → See also)
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== Keyvalues ==
== Keyvalues ==
{{KV WeaponSpawn}}
{{KV WeaponSpawn}}
{{KV BaseEntity|l4d2=1}}


== Flags ==
== Flags ==
{{Fl WeaponSpawn}}
{{Fl WeaponSpawn}}
== Inputs ==
{{I WeaponSpawn}}
== Outputs ==
{{O WeaponSpawn}}


== See also ==
== See also ==
Line 19: Line 12:
* {{ent|weapon_sniper_military_spawn}}
* {{ent|weapon_sniper_military_spawn}}
* {{ent|weapon_sniper_scout_spawn}}
* {{ent|weapon_sniper_scout_spawn}}


[[Category:Weapons]]
[[Category:Weapons]]
[[Category:Left 4 Dead 2 Weapons]]
[[Category:Left 4 Dead 2 Weapons]]

Revision as of 13:42, 2 July 2024

weapon_sniper_awp_spawn is a point entity available in Left 4 Dead 2 Left 4 Dead 2. It is a possible spawn point for the AWP sniper rifle.
Originally this weapon, ported from Counter-Strike: Source, was exclusive to German players using the Censored version until it was made available for everyone in the "Last Stand" update (September 2020).

Keyvalues

Weapon Skin (weaponskin) <integer> (only in Left 4 Dead 2)
Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
Glow Range (glowrange) <float> (only in Left 4 Dead 2)
Set a custom glow range for this spawner. 0 means use the default range.
Collisions (solid) <choices>
  • 0: Not Solid
  • 2: Use Bounding Box
  • 6: Use VPhysics (default)
Count (count) <integer>
Max number of weapons given before disappearing.

Flags

Absorb any dropped weapon type : [4] (only in Left 4 Dead 2)
Don't Cluster With Similar Items : [131072] (only in Left 4 Dead)
Enable Physics : [1]
Must Exist : [2]
Infinite items (overrides count) : [8] (only in Left 4 Dead 2)

See also