Asw pickup vindicator: Difference between revisions
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== Keyvalues == | == Keyvalues == | ||
{{KV ASWPickup| | {{KV ASWPickup|14|5|4}} | ||
== Flags == | == Flags == |
Revision as of 12:30, 2 July 2024


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CASW_Pickup_Weapon_Assault_Shotgun |
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It is used to spawn a vindicator.
Keyvalues
- Bullets in gun (BulletsInGun) <integer>
- Specifies the number of bullets in this pickup. On this pickup, defaults to 14 bullets.
- Clips (Clips) <integer>
- Specifies the number of clips in this pickup. On this pickup, defaults to 5 clip.
- Secondary Bullets (SecondaryBullets) <integer>
- Specifies the number secondary bullets, e.g. grenades for assault rifle. On this pickup, defaults to 4.
- Stay in air on startup (FreezePickup) <boolean>
- If set, this pickup won't fall to the ground when the map starts.
Flags
Item:
;Start Constrained : [1]
- Keeps the model from moving.
Outputs
Item:
- OnPlayerTouch
- Fires when the player touches this object.
- OnCacheInteraction
Confirm:Fires when the player proves they have 'found' this item:
- Player touch (whether or not player actually acquires the item)
- Picked up by +USE