Template:KV BaseNPC: Difference between revisions
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m (disablerecieveshadows data type) |
m (episodic) |
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| 2 || Waiting for PVS | | 2 || Waiting for PVS | ||
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| 3 || Waiting for input | | 3 || Waiting for input, ignore PVS | ||
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| 4 || Auto PVS (Episode One) | |||
|- | |||
| 5 || Auto PVS after PVS (Episode One) | |||
|} | |} | ||
Revision as of 11:57, 5 August 2006
- Template:Kv angles
- Template:Kv renderfields
- disablereceiveshadows
- <boolean> Disable Recieving Shadows
- target
- <target_destination> If set, the name of a path corner entity that this NPC will walk to, after spawning.
- squadname
- <string> NPCs that are in the same squad (i.e. have matching squad names) will share information about enemies, and will take turns attacking and covering each other.
- hintgroup
- <string> Hint groups are used by NPCs to restrict their hint-node searching to a subset of the map's hint nodes. Only hint nodes with matching hint group names will be considered by this NPC.
- hintlimiting
- <boolean> Limits NPC to using specified hint group for navigation requests, but does not limit local navigation.
- sleepstate
- <choices> Holds the NPC in stasis until specified condition. See also 'Wake Radius' and 'Wake Squad'.
Literal value Description 0 None 1 Waiting for threat 2 Waiting for PVS 3 Waiting for input, ignore PVS 4 Auto PVS (Episode One) 5 Auto PVS after PVS (Episode One)
- wakeradius
- <float> Auto-wake if player within this distance
- wakesquad
- <boolean> Wake all of the NPCs squadmates if the NPC is woken
- physdamagescale
- <float> Scales damage energy when this character is hit by a physics object. With a value of 0 the NPC will take no damage from physics.