CBaseAnimating: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
(-added class hierarchy)
Line 1: Line 1:
{{CD|CBaseAnimating|file1=[https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/server/baseanimating.cpp baseanimating.cpp]}}
{{seealso|[[:Category:CBaseAnimating]]}}
{{seealso|[[:Category:CBaseAnimating]]}}


Line 4: Line 5:


This category also covers '''<code>CBaseAnimatingOverlay</code>''', which provides animation blending.
This category also covers '''<code>CBaseAnimatingOverlay</code>''', which provides animation blending.
Defined in [https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/server/baseanimating.cpp baseanimating.cpp]





Revision as of 03:55, 1 July 2024

C++ Class hierarchy
CBaseAnimating
CBaseEntity
C++ baseanimating.cpp

CBaseAnimating is the C++ class from which all entities with models inherit, even if they don't actually move.

This category also covers CBaseAnimatingOverlay, which provides animation blending.


Following Keyvalues / Inputs / Outputs are available for all entities that inherit this class

Keyvalues

Note.pngNote:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history

Inputs

Note.pngNote:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history

Outputs

Note.pngNote:Content moved to Rendering and studio model related KIO/Outputs for continuation of page history