CBaseAnimating: Difference between revisions
Jump to navigation
Jump to search
Note:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history
Note:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history
Note:Content moved to Rendering and studio model related KIO/Outputs for continuation of page history
No edit summary |
(-added class hierarchy) |
||
Line 1: | Line 1: | ||
{{CD|CBaseAnimating|file1=[https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/server/baseanimating.cpp baseanimating.cpp]}} | |||
{{seealso|[[:Category:CBaseAnimating]]}} | {{seealso|[[:Category:CBaseAnimating]]}} | ||
Line 4: | Line 5: | ||
This category also covers '''<code>CBaseAnimatingOverlay</code>''', which provides animation blending. | This category also covers '''<code>CBaseAnimatingOverlay</code>''', which provides animation blending. | ||
Revision as of 03:55, 1 July 2024
![]() |
---|
CBaseAnimating |
![]() |
See also: Category:CBaseAnimating
CBaseAnimating
is the C++ class from which all entities with models inherit, even if they don't actually move.
This category also covers CBaseAnimatingOverlay
, which provides animation blending.
Following Keyvalues / Inputs / Outputs are available for all entities that inherit this class
Keyvalues

Inputs

Outputs
