CBaseAnimating: Difference between revisions

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Defined in [https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/server/baseanimating.cpp baseanimating.cpp]
Defined in [https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/server/baseanimating.cpp baseanimating.cpp]


Following Keyvalues / Inputs / Outputs are available for all entities that inherit this class
== Keyvalues ==
== Keyvalues ==
{{KV BaseAnimating}}
{{KV BaseAnimating}}

Revision as of 03:53, 1 July 2024

CBaseAnimating is the C++ class from which all entities with models inherit, even if they don't actually move.

This category also covers CBaseAnimatingOverlay, which provides animation blending.

Defined in baseanimating.cpp


Following Keyvalues / Inputs / Outputs are available for all entities that inherit this class

Keyvalues

Note.pngNote:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history

Inputs

Note.pngNote:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history

Outputs

Note.pngNote:Content moved to Rendering and studio model related KIO/Outputs for continuation of page history