CBaseAnimating: Difference between revisions
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Defined in [https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/server/baseanimating.cpp baseanimating.cpp] | Defined in [https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/server/baseanimating.cpp baseanimating.cpp] | ||
Following Keyvalues / Inputs / Outputs are available for all entities that inherit this class | |||
== Keyvalues == | == Keyvalues == | ||
{{KV BaseAnimating}} | {{KV BaseAnimating}} |
Revision as of 03:53, 1 July 2024
See also: Category:CBaseAnimating
CBaseAnimating
is the C++ class from which all entities with models inherit, even if they don't actually move.
This category also covers CBaseAnimatingOverlay
, which provides animation blending.
Defined in baseanimating.cpp
Following Keyvalues / Inputs / Outputs are available for all entities that inherit this class
Keyvalues

Inputs

Outputs
