Env global (GoldSrc): Difference between revisions
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==Key Values== | ==Key Values== | ||
{{ScrollBox|title=Global State| | {{ScrollBox|title=Global State| | ||
{{KV|Global State to Set|string|The global state which this env_global will set. Can be anything and can be used by <code>[[ | {{KV|Global State to Set|string|The global state which this env_global will set. Can be anything and can be used by <code>[[trigger_auto]]</code> entities to fire a target after this <code>env_global</code> have been activated.}} | ||
{{KV|Trigger Mode|choices| | {{KV|Trigger Mode|choices| | ||
* 0 : Off | * 0 : Off |
Revision as of 03:10, 29 June 2024
env_global
is a point entity available in all GoldSrc games. It can set a global state which persists between maps. It's useful for having events happen in one map after something have been activated in another.
Key Values
Global State:
- Global State to Set ([todo internal name (i)]) <string>
- The global state which this env_global will set. Can be anything and can be used by
trigger_auto
entities to fire a target after thisenv_global
have been activated.
- Trigger Mode ([todo internal name (i)]) <choices>
- 0 : Off
- 1 : On
- 2 : Dead
- 3 : Toggle
- Initial State ([todo internal name (i)]) <choices>
- 0 : Off
- 1 : On
- 2 : Dead
Flags
- Set Initial State : [1]