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Env global (GoldSrc): Difference between revisions

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==Key Values==
==Key Values==
{{ScrollBox|title=Global State|
{{ScrollBox|title=Global State|
{{KV|Global State to Set|string|The global state which this env_global will set. Can be anything and can be used by <code>[[Trigger_auto_(GoldSource_Engine){{!}}trigger_auto]]</code> entities to fire a target after this <code>env_global</code> have been activated.}}
{{KV|Global State to Set|string|The global state which this env_global will set. Can be anything and can be used by <code>[[trigger_auto]]</code> entities to fire a target after this <code>env_global</code> have been activated.}}
{{KV|Trigger Mode|choices|
{{KV|Trigger Mode|choices|
* 0 : Off
* 0 : Off

Revision as of 03:10, 29 June 2024

env_global is a point entity available in all GoldSrc GoldSrc games. It can set a global state which persists between maps. It's useful for having events happen in one map after something have been activated in another.

Key Values

Global State:
Global State to Set ([todo internal name (i)]) <string>
The global state which this env_global will set. Can be anything and can be used by trigger_auto entities to fire a target after this env_global have been activated.
Trigger Mode ([todo internal name (i)]) <choices>
  • 0 : Off
  • 1 : On
  • 2 : Dead
  • 3 : Toggle
Initial State ([todo internal name (i)]) <choices>
  • 0 : Off
  • 1 : On
  • 2 : Dead

Flags

Set Initial State : [1]