Template:Abstract mapping ideas: Difference between revisions

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(Synchronization of Russian translation - Template:Abstract mapping ideas:ru)
(Autolang optimization)
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{{lang|Template:Abstract mapping ideas}}
{{lang|Template:Abstract mapping ideas}}
</noinclude>
</noinclude>
[[Ammunition|{{autolang|Ammunition|ru=Снаряжение}}]]
{{autolang<!--
&#124; [[List of HL2 Animals and Creatures|{{autolang|Animals & Creatures|eo=Bestoj|ru=Животные и существа|zh=生物}}]]
-->| en = [[Ammunition]]
&#124; [[Mapping with Antlions|{{autolang|Antlions|ru=Муравьиные львы|zh=蚁狮}}]]
&#124; [[List of HL2 Animals and Creatures]]
&#124; [[Beams and Lasers|{{autolang|Beams & Lasers|ru=Лучи и лазеры|zh=光束和激光}}]]
&#124; [[Mapping with Antlions]]
&#124; [[Cables and Ropes|{{autolang|Cables & Ropes|ru=Кабели и верёвки|zh=线缆和绳子}}]]
&#124; [[Beams and Lasers]]
&#124; [[Moving Clouds|{{autolang|Clouds & Sky|eo=Nuboj & Ĉielo|ru=Движущиеся облака|zh=动态的天空与云雾}}]]
&#124; [[Cables and Ropes]]
&#124; [[Color Theory in Level Design|{{autolang|Color Theory|eo=Kolora Teorio|ru=Теория цвета|zh=颜色理论}}]]
&#124; [[Moving Clouds]]
&#124; [[Combat|{{autolang|Combat|eo=Batalo|ru=Битвы|zh=战斗}}]]
&#124; [[Color Theory in Level Design]]
&#124; [[Combine|{{autolang|Combine|ru=Комбайны|zh=联合军}}]]
&#124; [[Combat]]
&#124; [[Compression (Source 1)|{{autolang|Compression|ru=Сжатие ресурсов}}]]
&#124; [[Combine]]
&#124; [[Doors|{{autolang|Doors|eo=Pordoj|ru=Двери|zh=门}}]]
&#124; [[Compression (Source 1)]]
&#124; [[Dust, Fog, & Smoke|{{autolang|Dust, Fog & Smoke|ru=Пыль, туман и дым}}]]
&#124; [[Doors]]
&#124; [[Elevators|{{autolang|Elevators|ru=Лифты|zh=升降机}}]]
&#124; [[Dust, Fog, & Smoke]]
&#124; [[Level Transitions|{{autolang|Level Transitions|ru=Переключение карт|zh=关卡转换}}]]
&#124; [[Elevators]]
&#124; [[Environmental Lighting, Sun, Weather, & Outdoors|{{autolang|Environmental Lighting & Weather|ru=Внешнее освещение, солнце, погода и окружение}}]]
&#124; [[Level Transitions]]
&#124; [[Explosions|{{autolang|Explosions|eo=Pleoj|ru=Взрывы|zh=爆炸}}]]
&#124; [[Environmental Lighting, Sun, Weather, & Outdoors]]
&#124; [[Fire|{{autolang|Fire|eo=Fajro|ru=Огонь|zh=火焰}}]]
&#124; [[Explosions]]
&#124; [[Half-Life 2 Foliage|{{autolang|Foliage|eo=Herboj|ru=Растительность|zh=植被}}]]
&#124; [[Fire]]
&#124; [[Glass & Windows|{{autolang|Glass & Windows|eo=Vitroj kaj Fenestroj|ru=Стекло и окна|zh=玻璃和窗户}}]]
&#124; [[Half-Life 2 Foliage]]
&#124; [[Headcrab|{{autolang|Headcrab|ru=Хэдкраб}}]]
&#124; [[Glass & Windows]]
&#124; [[Health|{{autolang|Health|eo=Sano|ru=Жизнеспособность}}]]
&#124; [[Headcrab]]
&#124; [[Ladders|{{autolang|Ladders|eo=Ŝtupetaroj|ru=Лестницы|zh=梯子}}]]
&#124; [[Health]]
&#124; [[Lighting|{{autolang|Lighting|eo=Lumigo|ru=Освещение|zh=光效}}]]
&#124; [[Ladders]]
&#124; [[Optimization (level design)|{{autolang|Optimization (Level Design)|eo=Lertigo|ru=Оптимизация|zh=优化]}}]]
&#124; [[Lighting]]
&#124; [[Physics|{{autolang|Physics|eo=Fiziko|ru=Физические объекты|zh=物理}}]]
&#124; [[Optimization (level design)]]
&#124; [[Retinal scanners|{{autolang|Retinal scanners|ru=Сканеры сетчатки}}]]
&#124; [[Physics]]
&#124; [[Sound and Music|{{autolang|Sound & Music|eo=Sono kaj Muziko|ru=Звук и музыка|zh=声效和音乐}}]]
&#124; [[Retinal scanners]]
&#124; [[Special effects|{{autolang|Special effects|ru=Спецэффекты}}]]
&#124; [[Sound and Music]]
&#124; [[Terrain|{{autolang|Terrain|ru=Ландшафт}}]]
&#124; [[Special effects]]
&#124; [[Trains|{{autolang|Trains|eo=Trajnoj|ru=Поезда|zh=火车}}]]
&#124; [[Terrain]]
&#124; [[Turrets|{{autolang|Turrets|ru=Турели}}]]
&#124; [[Trains]]
&#124; [[Water|{{autolang|Water|eo=Akvo|ru=Вода|zh=水}}]]
&#124; [[Turrets]]
&#124; [[Weapons|{{autolang|Weapons|eo=Armiloj|ru=Оружие|zh=}}]]
&#124; [[Water]]
&#124; [[Zombie|{{autolang|Zombie|eo=Zombio|ru=Зомби|zh=僵尸}}]]
&#124; [[Weapons]]
&#124; [[Zombie]]<!--
-->| ru = [[Ammunition|Снаряжение]]
&#124; [[List of HL2 Animals and Creatures|Животные и существа]]
&#124; [[Mapping with Antlions|Муравьиные львы]]
&#124; [[Beams and Lasers|Лучи и лазеры]]
&#124; [[Cables and Ropes|Кабели и верёвки]]
&#124; [[Moving Clouds|Движущиеся облака]]
&#124; [[Color Theory in Level Design|Теория цвета]]
&#124; [[Combat|Битвы]]
&#124; [[Combine|Комбайны]]
&#124; [[Compression (Source 1)|Сжатие ресурсов]]
&#124; [[Doors|Двери]]
&#124; [[Dust, Fog, & Smoke|Пыль, туман и дым]]
&#124; [[Elevators|Лифты]]
&#124; [[Level Transitions|Переключение карт]]
&#124; [[Environmental Lighting, Sun, Weather, & Outdoors|Внешнее освещение, солнце, погода и окружение}}]]
&#124; [[Explosions|Взрывы]]
&#124; [[Fire|Огонь]]
&#124; [[Half-Life 2 Foliage|Растительность]]
&#124; [[Glass & Windows|Стекло и окна]]
&#124; [[Headcrab|Хэдкраб]]
&#124; [[Health|Жизнеспособность]]
&#124; [[Ladders|Лестницы]]
&#124; [[Lighting|Освещение]]
&#124; [[Optimization (level design)|Оптимизация]]
&#124; [[Physics|Физические объекты]]
&#124; [[Retinal scanners|Сканеры сетчатки}}]]
&#124; [[Sound and Music|Звук и музыка]]
&#124; [[Special effects|Спецэффекты]]
&#124; [[Terrain|Ландшафт]]
&#124; [[Trains|Поезда]]
&#124; [[Turrets|Турели]]
&#124; [[Water|Вода]]
&#124; [[Weapons|Оружие]]
&#124; [[Zombie|Зомби]]<!--
-->| eo = [[Ammunition]]
&#124; [[List of HL2 Animals and Creatures|Bestoj]]
&#124; [[Mapping with Antlions]]
&#124; [[Beams and Lasers]]
&#124; [[Cables and Ropes]]
&#124; [[Moving Clouds|Nuboj & Ĉielo]]
&#124; [[Color Theory in Level Design|Kolora Teorio]]
&#124; [[Combat|Batalo]]
&#124; [[Combine]]
&#124; [[Compression (Source 1)]]
&#124; [[Doors]]
&#124; [[Dust, Fog, & Smoke]]
&#124; [[Elevators]]
&#124; [[Level Transitions]]
&#124; [[Environmental Lighting, Sun, Weather, & Outdoors]]
&#124; [[Explosions|Pleoj]]
&#124; [[Fire|Fajro]]
&#124; [[Half-Life 2 Foliage|Herboj]]
&#124; [[Glass & Windows|Vitroj kaj Fenestroj]]
&#124; [[Headcrab]]
&#124; [[Health|Sano]]
&#124; [[Ladders|Ŝtupetaroj]]
&#124; [[Lighting|Lumigo]]
&#124; [[Optimization (level design)|Lertigo]]
&#124; [[Physics|Fiziko]]
&#124; [[Retinal scanners]]
&#124; [[Sound and Music|Sono kaj Muziko]]
&#124; [[Special effects]]
&#124; [[Terrain]]
&#124; [[Trains|Trajnoj]]
&#124; [[Turrets]]
&#124; [[Water|Akvo]]
&#124; [[Weapons|Armiloj]]
&#124; [[Zombie|Zombio]]<!--
-->| zh = [[Ammunition]]
&#124; [[List of HL2 Animals and Creatures|生物]]
&#124; [[Mapping with Antlions|蚁狮]]
&#124; [[Beams and Lasers|光束和激光]]
&#124; [[Cables and Ropes|线缆和绳子]]
&#124; [[Moving Clouds|动态的天空与云雾]]
&#124; [[Color Theory in Level Design|颜色理论]]
&#124; [[Combat|战斗]]
&#124; [[Combine|联合军]]
&#124; [[Compression (Source 1)]]
&#124; [[Doors|门]]
&#124; [[Dust, Fog, & Smoke]]
&#124; [[Elevators|升降机]]
&#124; [[Level Transitions|关卡转换]]
&#124; [[Environmental Lighting, Sun, Weather, & Outdoors]]
&#124; [[Explosions|爆炸]]
&#124; [[Fire|火焰]]
&#124; [[Half-Life 2 Foliage|植被]]
&#124; [[Glass & Windows|玻璃和窗户]]
&#124; [[Headcrab]]
&#124; [[Health]]
&#124; [[Ladders|梯子]]
&#124; [[Lighting|光效]]
&#124; [[Optimization (level design)|优化]]]
&#124; [[Physics|物理]]
&#124; [[Retinal scanners]]
&#124; [[Sound and Music|声效和音乐]]
&#124; [[Special effects]]
&#124; [[Terrain]]
&#124; [[Trains|火车]]
&#124; [[Turrets]]
&#124; [[Water|水]]
&#124; [[Weapons]]
&#124; [[Zombie|僵尸]]<!--
-->}}

Revision as of 15:09, 23 June 2024


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