Template:Archived Page History/MilkShape 3D/en: Difference between revisions

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m (Found this out while trying to figure out how to port some Source displacements to IdTech 3.)
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{{m3d|4.1}} is a shareware low-polygon 3D modeling program created by Mete Ciragan. It was heavily used by aspiring modelers/animators when creating models for {{hl|4}}, {{hl2|4}} and etc.
{{m3d|4.1}} is a shareware low-polygon 3D modeling program created by Mete Ciragan. It was heavily used by aspiring modelers/animators when creating models for {{hl|4}}, {{hl2|4}} and etc.
{{note|Version 1.8.0 and up no longer destroy vertex weighting.}}
{{note|Version 1.8.0 and up no longer destroy vertex weighting.}}
{{important|Vertex coloring and vertex alpha, however, are not supported, and will be discarded.}}


== History ==
== History ==
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* All basic operations like select, move, rotate, scale, extrude, turn edge, subdivide, among many others. {{m3d|1}} also allows low-level editing with the vertex and face tool. Standard and extended primitives such as spheres, boxes, and cylinders are available.
* All basic operations like select, move, rotate, scale, extrude, turn edge, subdivide, among many others. {{m3d|1}} also allows low-level editing with the vertex and face tool. Standard and extended primitives such as spheres, boxes, and cylinders are available.
* Can export to over 70 file formats.
* Can export to over 70 file formats.
* Supporting own file-format, {{m3d|1}} is able to export to morph target animation like the ones in the Quake model formats or to export to skeletal animations like Half-Life, and etc. The number of file types that the program can support features all major 3D game engines, including {{src}}{{idtech2|}}{{idtech3}}. It has become known as a useful converter from one format to another.
* Supporting own file-format, {{m3d|1}} is able to export to morph target animation like the ones in the Quake model formats or to export to skeletal animations like Half-Life, and etc. The number of file types that the program can support features all major 3D game engines of its time, including {{src}}{{idtech2}}{{idtech3}}. It has become known as a useful converter from one format to another.


== Releases ==
== Releases ==

Revision as of 09:06, 20 June 2024

Flag-white.pngEnglish (en)
Milkshape 3D logo

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MilkShape 3D MilkShape 3D is a shareware low-polygon 3D modeling program created by Mete Ciragan. It was heavily used by aspiring modelers/animators when creating models for Half-Life Half-Life, Half-Life 2 Half-Life 2 and etc.

Note.pngNote:Version 1.8.0 and up no longer destroy vertex weighting.
Icon-Important.pngImportant:Vertex coloring and vertex alpha, however, are not supported, and will be discarded.

History

MilkShape 3D was created by chUmbaLum sOft, a small software company in Zurich, Switzerland, which was established in the autumn of 1996. chUmbaLum sOft develops 3D tools for games and other applications. MilkShape 3D was originally created as a low poly modelling program by Mete Ciragan for the GoldSrc GoldSrc. Over time many features were added as were many export formats. Though not as advanced as other leading 3D modelling programs, it remains a simple and cost-effective tool for creating 3D models.

Features

  • All basic operations like select, move, rotate, scale, extrude, turn edge, subdivide, among many others. MilkShape 3D also allows low-level editing with the vertex and face tool. Standard and extended primitives such as spheres, boxes, and cylinders are available.
  • Can export to over 70 file formats.
  • Supporting own file-format, MilkShape 3D is able to export to morph target animation like the ones in the Quake model formats or to export to skeletal animations like Half-Life, and etc. The number of file types that the program can support features all major 3D game engines of its time, including Sourceid Tech 2id Tech 3. It has become known as a useful converter from one format to another.

Releases

Media

See also

External links