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$envmap: Difference between revisions

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m (Why does the previous edit call this $specmap_texture? That's a completely separate command only used in Black Mesa)
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{{For|the set of material parameters used to mask specular reflections via textures|[[$envmapmask]]}} {{This is a|shader parameter|name=$specmap_texture|engine=source}} {{MultiPage}}
{{For|the set of material parameters used to mask specular reflections via textures|[[$envmapmask]]}} {{This is a|shader parameter|name=$envmap|engine=source}} {{MultiPage}}


[[Category:Shader parameters|e]]
[[Category:Shader parameters|e]]
[[Category:VMT Reflections]]
[[Category:VMT Reflections]]

Revision as of 11:36, 19 June 2024

For the set of material parameters used to mask specular reflections via textures, see $envmapmask.

$envmap is a material shader parameter available in all Source Source games.

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