$envmap: Difference between revisions
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m (Why does the previous edit call this $specmap_texture? That's a completely separate command only used in Black Mesa) |
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{{For|the set of material parameters used to mask specular reflections via textures|[[$envmapmask]]}} {{This is a|shader parameter|name=$ | {{For|the set of material parameters used to mask specular reflections via textures|[[$envmapmask]]}} {{This is a|shader parameter|name=$envmap|engine=source}} {{MultiPage}} | ||
[[Category:Shader parameters|e]] | [[Category:Shader parameters|e]] | ||
[[Category:VMT Reflections]] | [[Category:VMT Reflections]] |
Revision as of 11:36, 19 June 2024
For the set of material parameters used to mask specular reflections via textures, see $envmapmask.
$envmap
is a material shader parameter available in all Source games.

