Template:O BaseTrigger: Difference between revisions

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m (Added offset to warning.)
(OnStartTouch Bug and OnEndTouch bug(s). CS:S and also GMod tested for multiplayer. Do need to confirm if this does happen for singleplayer aswell.)
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{{minititle|BaseTrigger}}
{{minititle|BaseTrigger}}
{{IO|OnStartTouch|Fired when a valid entity starts touching this trigger. {{ent|!activator}} is whatever touches the trigger.}}
{{IO|OnStartTouch|Fired when a valid entity starts touching this trigger. {{ent|!activator}} is whatever touches the trigger.}}
{{bug|offset=1|Spamming crouch jumps in a trigger can randomly fire <code>OnStartTouch</code>. {{Confirm|Is it a Multiplayer issue only?}}}}
{{IO|OnStartTouchAll|Fired when a valid entity starts touching this trigger, and no other entities are touching it. If there are any other entities touching the trigger when a new one begins to touch, only <code>OnStartTouch</code> will fire.}}
{{IO|OnStartTouchAll|Fired when a valid entity starts touching this trigger, and no other entities are touching it. If there are any other entities touching the trigger when a new one begins to touch, only <code>OnStartTouch</code> will fire.}}
{{IO|OnEndTouch|Fired when a valid entity stops touching this trigger.
{{IO|OnEndTouch|Fired when a valid entity stops touching this trigger.
{{Warning|offset=1|This includes entities which are deleted while inside the trigger. In this case <tt>!activator</tt> will be invalid.}}}}
{{Warning|offset=1|This includes entities which are deleted while inside the trigger. In this case <tt>!activator</tt> will be invalid.}}
{{Warning|offset=1|<code>OnEndTouch</code> can fire before <code>OnStartTouch</code> under certain circumstances where both are fired on the same tick and each have the '''same''' delay. {{fix|Add a slight delay to <code>OnEndTouch</code>.}}}}
{{bug|offset=1|Spamming crouch jump in a trigger can randomly fire <code>OnEndTouch</code>.{{Confirm|Is it a Multiplayer issue only?}}}}
 
}}
{{IO|OnEndTouchAll|Fired when ''all'' valid entities stop touching this trigger.}}
{{IO|OnEndTouchAll|Fired when ''all'' valid entities stop touching this trigger.}}
{{IO|OnTouching|since={{Src07}}|Fired if something is currently touching this trigger when <code>TouchTest</code> is fired.}}
{{IO|OnTouching|since={{Src07}}|Fired if something is currently touching this trigger when <code>TouchTest</code> is fired.}}

Revision as of 06:15, 18 June 2024

BaseTrigger:

OnStartTouch
Fired when a valid entity starts touching this trigger. !activator is whatever touches the trigger.
Icon-Bug.pngBug:Spamming crouch jumps in a trigger can randomly fire OnStartTouch.
Confirm:Is it a Multiplayer issue only?
  [todo tested in ?]


OnStartTouchAll
Fired when a valid entity starts touching this trigger, and no other entities are touching it. If there are any other entities touching the trigger when a new one begins to touch, only OnStartTouch will fire.
OnEndTouch
Fired when a valid entity stops touching this trigger.
Warning.pngWarning:This includes entities which are deleted while inside the trigger. In this case !activator will be invalid.
Warning.pngWarning:OnEndTouch can fire before OnStartTouch under certain circumstances where both are fired on the same tick and each have the same delay.
Note.pngFix:Add a slight delay to OnEndTouch.
Icon-Bug.pngBug:Spamming crouch jump in a trigger can randomly fire OnEndTouch.
Confirm:Is it a Multiplayer issue only?
  [todo tested in ?]
OnEndTouchAll
Fired when all valid entities stop touching this trigger.
OnTouching  (in all games since Source 2007)
Fired if something is currently touching this trigger when TouchTest is fired.
OnNotTouching  (in all games since Source 2007)
Fired if nothing is currently touching this trigger when TouchTest is fired.