Info projecteddecal: Difference between revisions

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m (→‎Keyvalues: Fixed missing keyvalue. Needs someone to specify whether it's an integer or a float.)
m (float)
Line 14: Line 14:
:<decal>
:<decal>
*'''Distance'''
*'''Distance'''
:Distance from the origin to project the decal.
:<float> Distance from the origin to project the decal.


==Inputs==
==Inputs==

Revision as of 14:59, 29 May 2006

Template:Wrongtitle

Entity Description

An entity that projects a decal onto the world (or props). If the decal has no target name, it will immediately apply itself when the level is loaded. If it has a name specified, it won't apply until it receives the Activate input.

Availability

Template:In game Template:Game-base Template:In code

Keyvalues

<decal>
  • Distance
<float> Distance from the origin to project the decal.

Inputs

Force the decal to apply itself to the world.

Outputs

See Also