Info projecteddecal: Difference between revisions
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m (→Keyvalues: Fixed missing keyvalue. Needs someone to specify whether it's an integer or a float.) |
m (float) |
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Line 14: | Line 14: | ||
:<decal> | :<decal> | ||
*'''Distance''' | *'''Distance''' | ||
:Distance from the origin to project the decal. | :<float> Distance from the origin to project the decal. | ||
==Inputs== | ==Inputs== |
Revision as of 14:59, 29 May 2006
Entity Description
An entity that projects a decal onto the world (or props). If the decal has no target name, it will immediately apply itself when the level is loaded. If it has a name specified, it won't apply until it receives the Activate input.
Availability
Template:In game Template:Game-base Template:In code
Keyvalues
- <decal>
- Distance
- <float> Distance from the origin to project the decal.
Inputs
- Template:I targetname
- Activate
- Force the decal to apply itself to the world.