Talk:Anti-aliasing: Difference between revisions

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== Improvements ==
{{Message
| user = NOUG4AT
| time = 13:39, 12 Jan 2024
| 1 = Is it necessary to write in this article about exclusive anti-aliasing's only for certain videocards? (For Example 16xQCSAA for {{nvidia|4}} (Old cards!) + CSAA), and TXAA. I know that 16x should definitely work, I’m a witness (in cs go and earlier)
{{Message
| user = Toligon
| time = 13:50, 12 Jan 2024
| I kinda have mixed opinions about it. I know that CSAA was supported by csgo and I am guessing other source engine games but, personally I haven't been able to enable it in {{src13|4}}, and as you said support has been removed in modern {{nvidia|4}} GPUs so, honestly we should only document anti aliasing methods that work with modern hardware.
{{Message
| user = NOUG4AT
| time = 14:16, 12 Jan 2024
| 1 =I think you're right. But to some extent it seems to me that having references or a little about this as a historical reference would not be superfluous.
{{Message
| user = Toligon
| time = 14:22, 12 Jan 2024
| I don't really have a problem with it being documented on this page. But the thing I am afraid of is that it might confuse people. So if we are going to write something about it there should be some warning: That this anti aliasing method doesn't work with modern nvidia gpus etc.
{{Message
| user = NOUG4AT
| time = 14:30, 12 Jan 2024
| 1 = OK, thank you. Overall, this is just idea to complement your article. Overall the current condition is excellent! And I myself doubt the addition of these AA modes... (I also think, your position on this is correct, indeed it may cause some confusion...)
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Revision as of 19:36, 17 June 2024

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