Func healthcharger: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
|  (→Outputs:  Linked to similar.) |  (→Availability:  Location) | ||
| Line 6: | Line 6: | ||
| ==Availability== | ==Availability== | ||
| {{in game|brush}} {{game|HL2}} | {{in game|brush}} {{game|HL2}} | ||
| {{in code|class= | {{in code|class=CWallHealth|file=hl2_dll\item_healthkit.cpp}} | ||
| ==Keyvalues== | ==Keyvalues== | ||
Revision as of 22:04, 3 April 2006
Entity Description
Wall health recharger.
Availability
Template:In game Template:Game Template:In code
Keyvalues
- <string> Minimum light level.
Inputs
Outputs
- OnPlayerUse
- Fired when the player +USEs the charger.
- OutRemainingHealth