Talk:Anti-aliasing: Difference between revisions
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== Improvements == | == Improvements == | ||
Is it necessary to write in this article about exclusive anti-aliasing's only for certain videocards? (For Example 16xQCSAA for {{nvidia|4 [[User:NOUG4AT|NOUG4AT]] ([[User talk:(NOUG4AT)|talk]]) 13:39, 12 Jan 2024 (Old cards!) + CSAA), and TXAA. I know that 16x should definitely work, I’m a witness (in cs go and earlier) | |||
I kinda have mixed opinions about it. I know that CSAA was supported by csgo and I am guessing other source engine games but, personally I haven't been able to enable it in {{src13|4 [[User:Toligon|Toligon]] ([[User talk:(Toligon)|talk]]) 13:50, 12 Jan 2024, and as you said support has been removed in modern {{nvidia|4}} GPUs so, honestly we should only document anti aliasing methods that work with modern hardware. | |||
I think you're right. But to some extent it seems to me that having references or a little about this as a historical reference would not be superfluous. | |||
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| time = 14:30, 12 Jan 2024 | | time = 14:30, 12 Jan 2024 | ||
| 1 = OK, thank you. Overall, this is just idea to complement your article. Overall the current condition is excellent! And I myself doubt the addition of these AA modes... (I also think, your position on this is correct, indeed it may cause some confusion...) | | 1 = OK, thank you. Overall, this is just idea to complement your article. Overall the current condition is excellent! And I myself doubt the addition of these AA modes... (I also think, your position on this is correct, indeed it may cause some confusion...) [[User:NOUG4AT|NOUG4AT]] ([[User talk:(NOUG4AT)|talk]]) 14:16, 12 Jan 2024 | ||
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Revision as of 15:46, 17 June 2024

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Improvements
Is it necessary to write in this article about exclusive anti-aliasing's only for certain videocards? (For Example 16xQCSAA for