User:THE OWL/Sandbox/Pages/Entity page: Difference between revisions

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{{DISPLAYTITLE:User Interface Kit – Monolith (Preview of Entity page)}}
{{DISPLAYTITLE:User Interface Kit – Monolith (Preview of Entity page)}}
<div class="infobox" style="max-width:280px; width:100%; box-shadow:0 0 2px rgba(0 0 0 / 60%); background-color:rgb(45 45 45); border:1px solid rgb(65 90 40); border-radius:3px; overflow:hidden; clear:both; position:relative; float:right; margin:0 0 1em 1em">
<div class="infobox" style="max-width:280px; width:100%; box-shadow:0 0 2px rgba(0 0 0 / 60%); background-color:rgb(50 50 50); border:0px solid rgb(255 195 85 / 5%); border-radius:4px; overflow:hidden; clear:both; position:relative; float:right; margin:0 0 1em 1em">
<div style="background-image:linear-gradient(45deg, rgb(85 110 60), rgb(65 90 40)); text-align:center; text-shadow:1px 1px 0 rgb(0 0 0 / 40%); font-family:monospace; font-size:1.75em; font-weight:900; color:rgb(255 255 255 / 85%); padding:.3em .4em"> env_fade </div>
<div style="background-image:linear-gradient(45deg, rgb(250 195 110), rgb(250 195 110)); text-align:center; font-family:monospace; font-size:1.85em; font-weight:900; color:rgb(0 0 0 / 90%); padding:.5em"> Fade </div>


<div style="display:flex; flex-wrap:wrap; justify-content:center; align-items:center; background-color:rgb(0 0 0 / 40%); padding:1em"> [[File:env_fade.png|64px|The env_fade icon is used in all Source engine games.]] </div>
<div style="display:flex; flex-wrap:wrap; justify-content:center; align-items:center; background-color:rgb(0 0 0 / 40%); padding:1em"> [[File:env_fade.png|64px|The env_fade icon is used in all Source engine games.]] </div>
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<div style="width:100%; background-color:rgb(255 255 255 / 5%); padding:.2em .5em">In all games</div>
<div style="width:100%; background-color:rgb(255 255 255 / 5%); padding:.2em .5em">In all games</div>
</div>
</div>
</div> </div>
</div>
<div style="max-width:280px; width:100%; box-shadow:0 0 2px rgba(0 0 0 / 60%); background-color:rgb(45 45 45); border:1px solid rgb(65 90 40); border-radius:3px; overflow:hidden; clear:both; position:relative; float:right; margin:0 0 1em 1em">
<div style="background-image:linear-gradient(45deg, rgb(85 110 60), rgb(65 90 40)); text-align:center; text-shadow:1px 1px 0 rgb(0 0 0 / 40%); font-size:1.15em;color:rgb(255 255 255 / 85%); padding:.3em .4em"> [[File:cpp-16px.png|link=wp:C++]] class hierarchy </div>
<div style="padding:0 .5em .5em .5em"> <div style="display:flex; flex-direction:column; gap:.2em; border-radius:2px; overflow:hidden">
[[CEnvFade]] defined in [[File:cpp-16px.png|link=wp:C++]] ''EnvFade.cpp''
↳ [[CLogicalEntity]]
↳ [[CServerOnlyEntity]]
↳ [[CBaseEntity]]
</div> </div>
</div> </div>
</div>
</div>

Revision as of 07:45, 21 May 2024

Fade
The env_fade icon is used in all Source engine games.
The env_fade icon is used in all Source engine games.
Engine
Availability
In all games

env_fade is a point entity available in all Source Source games. It controls screen fades to or from a solid color. Add Duration and Hold Time together for the total time this entity will be in effect.

Keyvalues

Inputs

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Outputs

Warning icon.png
This article has been marked as a candidate for speedy deletion because it is unwanted by the author.
If you object to this decision, then please discuss why here (If you make a discussion section also create this redirect page). If this page doesn't meet the criteria for speedy deletion, then please remove this notice, but do not remove it from pages that you have created yourself
Administrators / Moderators - Remember to check if anything links here and the page history before deleting.

Flags

ConCommands