Xen spore medium (GoldSrc): Difference between revisions
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{{ | {{this is a|point entity|name=xen_spore_medium|engine=GoldSrc|game=Half-Life|game1=Half-Life: Blue Shift|game2=Half-Life: Opposing Force|game3=Team Fortress Classic}} | ||
{{todo|Add image(s) for this entity}} | {{todo|Add image(s) for this entity}} | ||
==Description== | ==Description== |
Latest revision as of 21:12, 17 May 2024
xen_spore_medium
is a point entity available in Half-Life,
Half-Life: Blue Shift,
Half-Life: Opposing Force, and
Team Fortress Classic.
Todo: Add image(s) for this entity
Description
This entity places a model of a xen spore sac into the map. The model is purely decorative, but does have clipping.
Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Render FX (renderfx) <choices>
- Render FX mode to use, for special effects.
Value Description 0 Normal 1 Slow Pulse 2 Fast Pulse 3 Slow Wide Pulse 4 Fast Wide Pulse 5 Slow Fade Away 6 Fast Fade Away 7 Slow Become Solid 8 Fast Become Solid 9 Slow Strobe 10 Fast Strobe 11 Faster Strobe 12 Slow Flicker 13 Fast Flicker 14 Constant Glow 15 Distort 16 Hologram (Distort + fade)
- Render Mode (rendermode) <choices>
- Render Mode to use.
Value Description 0 Normal 1 Color 2 Texture 3 Glow 4 Solid 5 Additive
- Render Amount (0-255) (renderamt) <integer>
- Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
- Render Color (R G B) (rendercolor) <color255>
- Color to use by the specified render mode.
Also used on brush entities to control the speed of scrolling textures; see func_conveyor for more information.
Categories:
- Point entities
- Non-internal Half-Life entities
- Half-Life entities
- Half-Life point entities
- Non-internal Half-Life: Blue Shift entities
- Half-Life: Blue Shift entities
- Half-Life: Blue Shift point entities
- Non-internal Half-Life: Opposing Force entities
- Half-Life: Opposing Force entities
- Half-Life: Opposing Force point entities
- Non-internal Team Fortress Classic entities
- Team Fortress Classic entities
- Team Fortress Classic point entities
- Non-internal GoldSrc base entities
- GoldSrc base entities
- GoldSrc base point entities