Resistance And Liberation: Difference between revisions
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[[Image:Stcomedumont1.jpg|thumb|400xp|St Come Dumont]] | [[Image:Stcomedumont1.jpg|thumb|400xp|St Come Dumont]] | ||
[[Image:Concept.jpg|thumb|400xp|RnL Concept]] | [[Image:Concept.jpg|thumb|400xp|RnL Concept]] | ||
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Our approach in recreating such events is quite different than that of most standard first person games. The principal of our focus is on realism. Just to list a few details, the following items are being implemented. | Our approach in recreating such events is quite different than that of most standard first person games. The principal of our focus is on realism. Just to list a few details, the following items are being implemented. | ||
* No crosshair | |||
* Weight and intertia added to weaponry | |||
* Full balistics added to weaponry | |||
* No HUD | |||
* No death messages | |||
* Revised score display | |||
* An advanced damage system | |||
==More Information== | ==More Information== |
Revision as of 21:54, 5 April 2006
The goal of Resistance and Liberation is to realistically portray the events and actions taken by the 82nd Airborne during their stay in Normandy. Our initial release will follow the regiments through a campaign that mimics that followed by the men themselves. The campaign will begin with players dropping into Normandy in the early hours of June 6th, with the ultimate objective of capturing the town of Sainte-Mere-Eglise. From there subsequent maps will include missions based on locations such as Montebourg Station, La Fiere, Carentan, and other key areas.
Our approach in recreating such events is quite different than that of most standard first person games. The principal of our focus is on realism. Just to list a few details, the following items are being implemented.
- No crosshair
- Weight and intertia added to weaponry
- Full balistics added to weaponry
- No HUD
- No death messages
- Revised score display
- An advanced damage system