Weapon melee (Left 4 Dead 2): Difference between revisions

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m (→‎See also: Unicodifying, replaced: See Also → See also)
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
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{{ent not in fgd|nolink=1}}
{{ent not in fgd|nolink=1}}
{{CD|CTerrorMeleeWeapon}}
{{CD|CTerrorMeleeWeapon}}
{{this is a|name=weapon_melee|e0|notitlechange=1|game=Left 4 Dead 2}} Held melee weapon. To spawn melee weapons in a map use [[weapon_melee_spawn]] or [[weapon_item_spawn]]
{{this is a|point entity|name=weapon_melee|notitlechange=1|game=Left 4 Dead 2}} Held melee weapon. To spawn melee weapons in a map use [[weapon_melee_spawn]] or [[weapon_item_spawn]]


== Keyvalues ==
== Keyvalues ==

Revision as of 20:29, 17 May 2024

Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.
C++ Class hierarchy
CTerrorMeleeWeapon
CTerrorWeapon
CWeaponCSBase
CBaseCombatWeapon
CBaseAnimating
CBaseEntity

weapon_melee is a point entity available in Left 4 Dead 2 Left 4 Dead 2. Held melee weapon. To spawn melee weapons in a map use weapon_melee_spawn or weapon_item_spawn

Keyvalues

Melee script name (melee_script_name) <string>
Name of a melee script (without file extension). Scripts are defined in scripts/melee/
Icon-Important.pngImportant:Will spawn the melee properly only if the melee is specified in the current map's mission file.

See also