Rain modify (GoldSrc): Difference between revisions
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Important:It is possible to simply set constant rain on the map, without switching on and off - for this, do not specify the rain_modify name.
Tip:A minute or two is fine (anyway, in action games always develop faster than in real life, because the genre obliges)
Tip:Normal such rain - somewhere around 2000 drops.
Tip:100, 200 - already a decent "oblique" rain.
Example:if the wind is worth 200 and the spread is 40, then for each drop the deviation will vary from 160 to 240.
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{{this is a|point|<!--sprite=1-->|name=rain_modify|engine= | {{this is a|point entity|<!--sprite=1-->|name=rain_modify|engine=GoldSrc|game=Paranoia|game1=Cry of Fear}} Which is used to directly turn on and off the rain. | ||
{{ModernImportant|It is possible to simply set constant rain on the map, without switching on and off - for this, do not specify the rain_modify name.}} | {{ModernImportant|It is possible to simply set constant rain on the map, without switching on and off - for this, do not specify the rain_modify name.}} | ||
Latest revision as of 20:28, 17 May 2024
rain_modify
is a point entity available in Paranoia and
Cry of Fear. Which is used to directly turn on and off the rain.

Keyvalues
- Fading time (m_flTime) <integer>
- The time it takes for rain to acquire the specified settings. Set in seconds. This is to smoothly turn the rain on and off.

- Drips per second (m_iDripsPerSecond) <integer>
- The number of drops that appear per second.

- Wind X (m_flWindX) <integer>
- Wind deflection
- Wind Y (m_flWindY) <integer>
- Wind deflection

- Rand X (m_flRandX) <integer>
- Wind deflection spread for each drop.
- Rand Y (m_flRandY) <integer>
- Wind deflection spread for each drop.
