Trigger jump (GoldSrc): Difference between revisions
Jump to navigation
Jump to search
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.) |
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
||
Line 1: | Line 1: | ||
{{this is a|brush|<!--sprite=1-->|name=trigger_jump|engine= | {{this is a|brush entity|<!--sprite=1-->|name=trigger_jump|engine=GoldSrc|game=Ricochet}} This is the entity that is used to throw the player between the various pads. | ||
== Key Values == | == Key Values == | ||
{{KV|Height|intn=height|int|Height of the jump, if 0, 150 is assumed. Be careful! If you set this value too low, the player may not reach his target.}} | {{KV|Height|intn=height|int|Height of the jump, if 0, 150 is assumed. Be careful! If you set this value too low, the player may not reach his target.}} | ||
{{KV|Target|intn=target|string|The jump pad's destination. The game handles the speed/gravity calculations automatically.}} | {{KV|Target|intn=target|string|The jump pad's destination. The game handles the speed/gravity calculations automatically.}} |
Revision as of 20:28, 17 May 2024
trigger_jump
is a brush entity available in Ricochet. This is the entity that is used to throw the player between the various pads.
Key Values
- Height (height) <integer>
- Height of the jump, if 0, 150 is assumed. Be careful! If you set this value too low, the player may not reach his target.
- Target (target) <string>
- The jump pad's destination. The game handles the speed/gravity calculations automatically.