Archer proxy: Difference between revisions

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{{this is a|e0|game=tf2|name=archer_proxy}}
{{this is a|point entity|game=Team Fortress 2|name=archer_proxy}}


{{code class|CTFArcherProxy|archer_proxy.cpp}}
{{code class|CTFArcherProxy|archer_proxy.cpp}}

Revision as of 19:44, 17 May 2024

archer_proxy is a point entity available in Team Fortress 2 Team Fortress 2.

C++ In code, it is represented by theCTFArcherProxyclass, defined in thearcher_proxy.cppfile.

Entity description

archer_proxy fires arrows in a similar way to Mann Vs. Machine archer bots. archer_proxy will do the following actions upon creation:

  1. Enter the HIDDEN state where it does nothing for RandomFloat(0.1, 1) * tf_archer_proxy_fire_rate ticks and doesn't show its model.
  2. Enters an EMERGE state and shows its model, but still does nothing for one second.
  3. Enters the AIM_AND_FIRE state where it picks targets visible from its sight (both RED and BLU players/bots) and fire arrows at them every second.
  4. If it has no targets to shoot, it will hide its model and enter the HIDE state until it finds targets to shoot, after which it will go back to the AIM_AND_FIRE state.

Keyvalues

Inputs

Outputs

KilledNPC  !FGD
Output sent when it kills a player or bot.