Tf weapon sword: Difference between revisions

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m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.)
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
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{{this is a|e0|game=tf2|name=tf_weapon_sword}}
{{this is a|point entity|game=Team Fortress 2|name=tf_weapon_sword}}


{{code class|CTFSword|tf_weapon_sword.cpp}}
{{code class|CTFSword|tf_weapon_sword.cpp}}

Revision as of 18:39, 17 May 2024

tf_weapon_sword is a point entity available in Team Fortress 2 Team Fortress 2.

C++ In code, it is represented by theCTFSwordclass, defined in thetf_weapon_sword.cppfile.

Entity description

A sword item. This entity is used for the Claidheamh Mòr, Eyelander and its reskins, Persian Persuader, and Scotsman's Skullcutter items.

Keyvalues

Note.pngNote:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history


Inputs

HideWeapon
If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. The weapon will become visible again if the holder is to switch between weapons in their inventory.
Note.pngNote:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history


Outputs

OnNPCPickup
Fires when an NPC picks up this weapon. (!activator is the NPC)
OnPlayerUse
Fires when the player +uses this weapon. (!activator is the player.)
OnPlayerPickup
Fires when a player picks up this weapon. (!activator is the player.)
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.
Note.pngNote:Content moved to Rendering and studio model related KIO/Outputs for continuation of page history