Tf weapon wrench: Difference between revisions
Jump to navigation
Jump to search

Note:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history
Note:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history
Note:Content moved to Rendering and studio model related KIO/Outputs for continuation of page history
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.) |
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
||
Line 1: | Line 1: | ||
{{lang|tf_weapon_wrench}}{{this is a| | {{lang|tf_weapon_wrench}}{{this is a|point entity|game=Team Fortress 2|name=tf_weapon_wrench}} | ||
{{code class|CTFRobotArm|tf_weapon_wrench.cpp}} | {{code class|CTFRobotArm|tf_weapon_wrench.cpp}} | ||
==Entity description== | ==Entity description== |
Revision as of 18:38, 17 May 2024


tf_weapon_wrench
is a point entity available in Team Fortress 2.
Entity description
Entity for the Wrench, the Southern Hospitality, the Golden Wrench, the Jag, and the Eureka Effect (melee weapons for the Engineer). Also used for upgrading constructions like Sentries, Dispensers, and Teleporters. The Southern Hospitality causes bleed damage on hit, the Golden Wrench turns players into golden statues when killed, the Jag speeds up the building process, and the Eureka Effect teleports the Engineer back to spawn on alt-fire.
Keyvalues

Inputs

Outputs
