$collapsebones: Difference between revisions
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Tip:When building an animation only .mdl or a vertex-only .mdl, you'll want to do this before you create the $definebone, then remove this command.
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{{this is a| | {{this is a|QC command|name=$collapsebones}} It removes all bones that aren't connected to vertices, attachment points, ik rules, or don't animate. Vertices or attachment points that are connected to a collapsed bone are reconnected to the bones parent. | ||
{{tip|When building an animation only .mdl or a vertex-only .mdl, you'll want to do this before you create the [[$definebone]], then remove this command.}} | {{tip|When building an animation only .mdl or a vertex-only .mdl, you'll want to do this before you create the [[$definebone]], then remove this command.}} | ||
Revision as of 16:32, 17 May 2024
$collapsebones is a QC command available in all
Source games. It removes all bones that aren't connected to vertices, attachment points, ik rules, or don't animate. Vertices or attachment points that are connected to a collapsed bone are reconnected to the bones parent.
Syntax
$collapsebones