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$collapsebones: Difference between revisions

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{{this is a|c0|name=$collapsebones}} It removes all bones that aren't connected to vertices, attachment points, ik rules, or don't animate. Vertices or attachment points that are connected to a collapsed bone are reconnected to the bones parent.  
{{this is a|QC command|name=$collapsebones}} It removes all bones that aren't connected to vertices, attachment points, ik rules, or don't animate. Vertices or attachment points that are connected to a collapsed bone are reconnected to the bones parent.  


{{tip|When building an animation only .mdl or a vertex-only .mdl, you'll want to do this before you create the [[$definebone]], then remove this command.}}
{{tip|When building an animation only .mdl or a vertex-only .mdl, you'll want to do this before you create the [[$definebone]], then remove this command.}}

Revision as of 17:32, 17 May 2024

$collapsebones is a QC command available in all Source Source games. It removes all bones that aren't connected to vertices, attachment points, ik rules, or don't animate. Vertices or attachment points that are connected to a collapsed bone are reconnected to the bones parent.

Tip.pngTip:When building an animation only .mdl or a vertex-only .mdl, you'll want to do this before you create the $definebone, then remove this command.

Syntax

$collapsebones