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Func weight button: Difference between revisions

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(-added class hierarchy, cleanup, nofgd, all source games)
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
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{{Ent not in fgd|none|except={{portal}}{{portal2}}}}
{{Ent not in fgd|none|except={{portal}}{{portal2}}}}
{{CD|CWeightButton|file1=weight_button.cpp}}
{{CD|CWeightButton|file1=weight_button.cpp}}
{{this is a|e2|name=func_weight_button}} It is a 'Button' which activates after a specified amount of weight is touching it.
{{this is a|brush entity|name=func_weight_button}} It is a 'Button' which activates after a specified amount of weight is touching it.


== Keyvalues ==
== Keyvalues ==

Revision as of 17:19, 17 May 2024

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Icon-NotInFGD.png
This entity is not in the FGD by default, except in PortalPortal 2.
See below for instructions on making it available.
C++ Class hierarchy
CWeightButton
CBaseEntity
C++ weight_button.cpp

func_weight_button is a brush entity available in all Source Source games. It is a 'Button' which activates after a specified amount of weight is touching it.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Amount of weight required before this button activates. (WeightToActivate) <float>
Amount of weight required before this button activates.

Outputs

OnPressed
Fired when the button is touching enough weight.
OnReleased
Fired when the button was pressed, but weight was removed.