Func trackautochange: Difference between revisions
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m (func_trackautochange(GoldSrc) available) |
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{{tabs|func_trackautochange|goldsrc=1|source=1|main=source}} | {{tabs|func_trackautochange|goldsrc=1|source=1|main=source}} | ||
{{this is a| | {{this is a|brush entity|name=func_trackautochange}} | ||
== Entity Description == | == Entity Description == |
Revision as of 17:00, 17 May 2024
func_trackautochange
is a brush entity available in all Source games.
Entity Description
It works as a rotating/moving platform that will carry a func_tracktrain to a new track. It must be larger in X-Y planar area than the train, since it must contain the train within these dimensions in order to operate when the train is near it.
Unlike func_trackchange, this entity does have a Trigger
input.
Keyvalues
Flags
- Auto Activate train : [1]
- Relink track : [2]
- Start at Bottom : [8]
- Platform starts at the bottom track instead of the top one.
- Rotate Only : [16]
- X Axis : [64]
- Train rotates around the X-axis instead of the Z-axis. Can be combined with Y Axis.
- Y Axis : [128]
- Train rotates around the Y-axis instead of the Z-axis. Can be combined with X Axis.
Inputs
- Trigger
- Trigger the track change.
- SetDamageFilter <targetname >
- Sets a filter for this entity for when it receives damage.
- EnableDamageForces
- Allows the entity to be pushed by damage done to it (usually force amount correlates with the damage done).
- DisableDamageForces
- Prevents the entity from being pushed by damage done to it.
Todo: move/mention at proper place