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Info no dynamic shadow: Difference between revisions

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m (→‎See also: Unicodifying, replaced: See Also → See also)
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{{this is a|e1|name=info_no_dynamic_shadow}}
{{this is a|point entity|internal=1|name=info_no_dynamic_shadow}}


It is used to mark surfaces that shouldn't receive [[Lighting#Dynamic_shadows|dynamic shadows]]. Useful to apply to walls and floors where shadows are drawn improperly, giving away the location of enemies.
It is used to mark surfaces that shouldn't receive [[Lighting#Dynamic_shadows|dynamic shadows]]. Useful to apply to walls and floors where shadows are drawn improperly, giving away the location of enemies.

Revision as of 16:37, 17 May 2024

info_no_dynamic_shadow is an internal point entity available in all Source Source games.

It is used to mark surfaces that shouldn't receive dynamic shadows. Useful to apply to walls and floors where shadows are drawn improperly, giving away the location of enemies.

Icon-Bug.pngBug:This entire entity class is a hack to mask shadows appearing on the wrong side of walls.  [todo tested in ?]

Template:Intent

Keyvalues

Brush faces (sides) <sidelist>
List of brush sides that shouldn't receive dynamic shadows.

See also

shadow_control