BSP Content Extraction (GoldSrc): Difference between revisions
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Example:
Cry of Fear maps. In most of them, the content is embedded.
SirYodaJedi (talk | contribs) m (BSPs can only have WAD textures embedded) |
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{{langsp}} | {{langsp}} | ||
Sometimes textures are embedded directly into a [[BSP|BSP | Sometimes textures are embedded directly into a [[BSP (GoldSrc)|BSP]] file, instead of in a separate WAD file. | ||
{{ModernExample|{{cof|4}} maps. In most of them, the content is embedded | {{ModernExample|{{cof|4}} maps. In most of them, the content is embedded.}} | ||
== Utilities == | == Utilities == | ||
* [[Wintextract]] | * [[Wintextract]] | ||
* [[GCFScape]] | * [[GCFScape]] | ||
:: {{Warning| | :: {{Warning|Extracts as [[BMP]] images, rather than a [[WAD]]!}} | ||
* [[BspTwoMap]] (Can extract | * [[BspTwoMap]] (Can extract textures) | ||
* [[Half-Life Unified SDK Map Decompiler]] | * [[Half-Life Unified SDK Map Decompiler]] (Can extract textures) |
Revision as of 17:27, 15 May 2024
Sometimes textures are embedded directly into a BSP file, instead of in a separate WAD file.


Utilities
- BspTwoMap (Can extract textures)
- Half-Life Unified SDK Map Decompiler (Can extract textures)