Template:I visiblebrush: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
| SirYodaJedi (talk | contribs) mNo edit summary | No edit summary | ||
| Line 16: | Line 16: | ||
| {{I Shadow}}|<!--End of P2-influenced inputs--> | {{I Shadow}}|<!--End of P2-influenced inputs--> | ||
| {{I Shadow|prep2=1}} }} }} | {{I Shadow|prep2=1}} }} }} | ||
Revision as of 06:24, 15 May 2024
See also:  Template:KV visiblebrush
|portal2=1 for  Portal 2 inputs!
 Portal 2 inputs! |noscroll=1 to prevent scrolling!
Visible Brush:
- Alpha <integer 0–255>
- Sets the entity's transparency to a number from 0 (invisible) to 255 (fully visible). Requires the entity to have its Render Mode (rendermode) set to a number other than 0.
- AlternativeSorting <boolean>
- Swaps the rendering order of the entity. Used to attempt to fix sorting problems when rendering, for example an object rendering in front of translucent materials.
- Color <color255>
- Sets an RGB color for the entity.
- SetDamageFilter <targetname>
- Sets a filter for this entity for when it receives damage.
- EnableDamageForces
- Allows the entity to be pushed by damage done to it (usually force amount correlates with the damage done).
- DisableDamageForces
- Prevents the entity from being pushed by damage done to it.
- EnableDraw   (in all games since  ) )
- Removes EF_NODRAW from the entity.
- DisableDraw   (in all games since  ) )
- Applies EF_NODRAW to the entity. Note that this is different from rendermode 10.
- EnableReceivingFlashlight   (in all games since  ) )
- Makes it so that the entity is lit by env_projectedtextures.
- DisableReceivingFlashlight   (in all games since  ) )
- Prevents the entity from being lit by env_projectedtextures. The shadow made by the texture will still cast.
Reflection:
- DisableDrawInFastReflection   (in all games since  ) )
- Turns off rendering of this entity in reflections when using $reflectonlymarkedentitiesin water material.
- EnableDrawInFastReflection   (in all games since  ) )
- Turn on rendering of this entity in reflections when using $reflectonlymarkedentitiesin water material.
Shadow:
- DisableShadow
- Turn dynamic shadows off for this entity. Identical to applying EF_NOSHADOW.
- EnableShadow
- Turn dynamic shadows on for this entity.
- DisableReceivingFlashlight   (in all games since  ) )
- This object will not receive light or shadows from projected textures.
- EnableReceivingFlashlight   (in all games since  ) )
- This object may receive light or shadows from projected textures.